*Fix bug that pets learn talents instantly - clear your pet_spell table to have changes applied.
--HG-- branch : trunk
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@@ -2627,7 +2627,6 @@ void Spell::update(uint32 difftime)
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// check if there are alive targets left
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if (!UpdateChanneledTargetList())
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{
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sLog.outError("Spell cancel");
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SendChannelUpdate(0);
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finish();
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}
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@@ -2698,7 +2697,6 @@ void Spell::finish(bool ok)
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// Unsummon summon as possessed creatures on spell cancel
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if(IsChanneledSpell(m_spellInfo)
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&& m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL] == this
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&& m_caster->GetTypeId() == TYPEID_PLAYER)
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{
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if (Unit * charm = m_caster->GetCharm())
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@@ -2536,7 +2536,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
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// not exist or triggered or talent
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if(!spell || !spell->spellLevel || GetTalentSpellPos(spell->Id))
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continue;
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if (!spell->SpellFamilyFlags && spell->SpellIconID!=2310 && (!spell->RecoveryTime || !spell->StartRecoveryCategory))
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// TODO: some spells have no spellfamilyflag but should be learned
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if (!spell->SpellFamilyFlags)
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continue;
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mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id )));
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count++;
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