*Fix bug that pets learn talents instantly - clear your pet_spell table to have changes applied.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-20 23:37:47 +02:00
parent 7139aa19d8
commit 68b02ae227
2 changed files with 2 additions and 3 deletions
-2
View File
@@ -2627,7 +2627,6 @@ void Spell::update(uint32 difftime)
// check if there are alive targets left
if (!UpdateChanneledTargetList())
{
sLog.outError("Spell cancel");
SendChannelUpdate(0);
finish();
}
@@ -2698,7 +2697,6 @@ void Spell::finish(bool ok)
// Unsummon summon as possessed creatures on spell cancel
if(IsChanneledSpell(m_spellInfo)
&& m_caster->m_currentSpells[CURRENT_CHANNELED_SPELL] == this
&& m_caster->GetTypeId() == TYPEID_PLAYER)
{
if (Unit * charm = m_caster->GetCharm())
+2 -1
View File
@@ -2536,7 +2536,8 @@ void SpellMgr::LoadPetLevelupSpellMap()
// not exist or triggered or talent
if(!spell || !spell->spellLevel || GetTalentSpellPos(spell->Id))
continue;
if (!spell->SpellFamilyFlags && spell->SpellIconID!=2310 && (!spell->RecoveryTime || !spell->StartRecoveryCategory))
// TODO: some spells have no spellfamilyflag but should be learned
if (!spell->SpellFamilyFlags)
continue;
mPetLevelupSpellMap.insert(PetLevelupSpellMap::value_type(creatureFamily->ID, std::make_pair(spell->spellLevel , spell->Id )));
count++;