Core/Player: Fix output of .additem command with negative count value (#26290)

(cherry picked from commit 6a72f9fbfd5a5a3e05e13abe38fe44c6ba3435f2)
This commit is contained in:
Mikhail Redko
2022-03-07 22:17:27 +01:00
committed by Shauren
parent 033366ab11
commit 6855c81df1
+8 -8
View File
@@ -12826,7 +12826,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -12859,7 +12859,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -12892,7 +12892,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -12919,7 +12919,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -12952,7 +12952,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -12984,7 +12984,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -13012,7 +13012,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}
@@ -13040,7 +13040,7 @@ uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, boo
if (IsInWorld() && update)
item->SendUpdateToPlayer(this);
item->SetState(ITEM_CHANGED, this);
return remcount;
return count;
}
}
}