Core/Vehicles:

- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
This commit is contained in:
Machiavelli
2011-02-27 03:58:41 +01:00
parent aa2455b586
commit 683cea9e83
11 changed files with 75 additions and 26 deletions
@@ -1251,7 +1251,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
if (!vehId)
vehId = cinfo->VehicleId;
if (vehId && !CreateVehicleKit(vehId))
if (vehId && !CreateVehicleKit(vehId, Entry))
vehId = 0;
Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);