Mobs fleeing and getting assistance feature implementaion. Author: Neo2003
--HG-- branch : trunk
This commit is contained in:
@@ -819,8 +819,13 @@ TalentsInspecting = 1
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# 1.5 - 150%
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# 0 - off (0%)
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#
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# CreatureFamilyFleeAssistanceRadius
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# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
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# Default: 30
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# 0 - off
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#
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# CreatureFamilyAssistanceRadius
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# Creature family assistance radius
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# Radius which creature will use to call assistance without moving
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# Default: 10
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# 0 - off
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#
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@@ -828,6 +833,10 @@ TalentsInspecting = 1
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# Reaction time for creature assistance call
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# Default: 1500 (1.5s)
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#
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# CreatureFamilyFleeDelay
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# Time during which creature can flee when no assistant found
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# Default: 7000 (7s)
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#
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# WorldBossLevelDiff
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# Difference for boss dynamic level with target
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# Default: 3
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@@ -884,8 +893,10 @@ TalentsInspecting = 1
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ThreatRadius = 60
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Rate.Creature.Aggro = 1
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CreatureFamilyFleeAssistanceRadius = 30
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CreatureFamilyAssistanceRadius = 10
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CreatureFamilyAssistanceDelay = 1500
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CreatureFamilyFleeDelay = 7000
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WorldBossLevelDiff = 3
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Corpse.Decay.NORMAL = 60
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Corpse.Decay.RARE = 300
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