Mobs fleeing and getting assistance feature implementaion. Author: Neo2003

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-21 10:48:00 -05:00
parent b7053ecc0d
commit 67c84b1f3d
20 changed files with 245 additions and 97 deletions
+12 -1
View File
@@ -819,8 +819,13 @@ TalentsInspecting = 1
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Creature family assistance radius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
@@ -828,6 +833,10 @@ TalentsInspecting = 1
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
@@ -884,8 +893,10 @@ TalentsInspecting = 1
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300