Core/Db/Conditions: Don't use ConditionValue3 as a reference id for template conditions - ConditionTypeOrReference serves this purpose.
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@@ -30,35 +30,35 @@ enum ConditionType
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{ // value1 value2 value3
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count +referenceID true if has #count of item_ids
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 +referenceID true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 +referenceID true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank +referenceID true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, +referenceID 469 - Alliance, 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value +referenceID true if has skill_value for skill_id
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CONDITION_QUESTREWARDED = 8, // quest_id 0 +referenceID true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, +referenceID true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, +referenceID true if player is drunk enough
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CONDITION_NO_AURA = 11, // spell_id effindex +referenceID true if does not have aura of spell_id with effect effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 +referenceID true if event is active
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CONDITION_INSTANCE_DATA = 13, // entry data +referenceID true if data is set in current instance
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CONDITION_QUEST_NONE = 14, // quest_id 0 +referenceID true if doesn't have quest saved
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CONDITION_CLASS = 15, // class 0 +referenceID true if player's class is equal to class
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CONDITION_RACE = 16, // race 0 +referenceID true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 +referenceID true if achievement is complete
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CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
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CONDITION_CREATURE_TARGET = 19, // creature entry 0 +referenceID true if current target is creature with value1 entry
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CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 +referenceID true if target's health is below value1 percent, false if over or no target
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CONDITION_TARGET_RANGE = 21, // minDistance maxDist +referenceID true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
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CONDITION_MAPID = 22, // map_id 0 +referenceID true if in map_id
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CONDITION_AREAID = 23, // area_id 0 +referenceID true if in area_id
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CONDITION_ITEM = 2, // item_id count 0 true if has #count of item_ids
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id min_rank 0 true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
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CONDITION_NO_AURA = 11, // spell_id effindex 0 true if does not have aura of spell_id with effect effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
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CONDITION_INSTANCE_DATA = 13, // entry data 0 true if data is set in current instance
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
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CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
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CONDITION_SPELL_SCRIPT_TARGET = 18, // SpellScriptTargetType, TargetEntry, 0
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CONDITION_CREATURE_TARGET = 19, // creature entry 0 0 true if current target is creature with value1 entry
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CONDITION_TARGET_HEALTH_BELOW_PCT = 20, // 0-100 0 0 true if target's health is below value1 percent, false if over or no target
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CONDITION_TARGET_RANGE = 21, // minDistance maxDist 0 true if target is closer then minDist and further then maxDist or if max is 0 then max dist is infinit
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
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CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
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CONDITION_SPELL = 25, // spell_id bool +referenceID bool 1 for true 0 for false
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CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
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CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance +referenceID true if there is a creature of entry in range
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CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance +referenceID true if there is a gameobject of entry in range
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CONDITION_SPELL = 25, // spell_id bool 0 bool 1 for true 0 for false
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CONDITION_NOITEM = 26, // item_id bank 0 true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
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CONDITION_LEVEL = 27, // level opt 0 true if player's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
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CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
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CONDITION_MAX = 31 // MAX
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};
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