change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
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@@ -1850,7 +1850,7 @@ struct npc_ebon_gargoyleAI : CasterAI
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me->GetMotionMaster()->MovePoint(0, x, y, z);
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// Despawn as soon as possible
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despawnTimer = 4 * IN_MILISECONDS;
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despawnTimer = 4 * IN_MILLISECONDS;
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}
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void UpdateAI(const uint32 diff)
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