change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
This commit is contained in:
@@ -68,7 +68,7 @@ struct instance_sethekk_halls : public ScriptedInstance
|
||||
{
|
||||
case DATA_IKISSDOOREVENT:
|
||||
if (data == DONE)
|
||||
DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILISECONDS);
|
||||
DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS);
|
||||
break;
|
||||
case TYPE_ANZU_ENCOUNTER:
|
||||
AnzuEncounter = data;
|
||||
|
||||
+2
-2
@@ -59,12 +59,12 @@ struct instance_ramparts : public ScriptedInstance
|
||||
{
|
||||
case TYPE_VAZRUDEN:
|
||||
if (uiData == DONE && m_auiEncounter[1] == DONE)
|
||||
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS);
|
||||
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS);
|
||||
m_auiEncounter[0] = uiData;
|
||||
break;
|
||||
case TYPE_NAZAN:
|
||||
if (uiData == DONE && m_auiEncounter[0] == DONE)
|
||||
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS);
|
||||
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS);
|
||||
m_auiEncounter[1] = uiData;
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user