change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"

--HG--
branch : trunk
This commit is contained in:
click
2010-07-12 00:30:17 +02:00
parent 07c1d011d4
commit 673c652ba6
73 changed files with 512 additions and 512 deletions
@@ -68,7 +68,7 @@ struct instance_sethekk_halls : public ScriptedInstance
{
case DATA_IKISSDOOREVENT:
if (data == DONE)
DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILISECONDS);
DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS);
break;
case TYPE_ANZU_ENCOUNTER:
AnzuEncounter = data;
@@ -59,12 +59,12 @@ struct instance_ramparts : public ScriptedInstance
{
case TYPE_VAZRUDEN:
if (uiData == DONE && m_auiEncounter[1] == DONE)
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS);
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS);
m_auiEncounter[0] = uiData;
break;
case TYPE_NAZAN:
if (uiData == DONE && m_auiEncounter[0] == DONE)
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILISECONDS);
DoRespawnGameObject(instance->IsHeroic() ? m_uiChestHGUID : m_uiChestNGUID, HOUR*IN_MILLISECONDS);
m_auiEncounter[1] = uiData;
break;
}