change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
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@@ -247,7 +247,7 @@ struct npc_barnesAI : public npc_escortAI
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uint32 entry = ((uint32)Spawns[index][0]);
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float PosX = Spawns[index][1];
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if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
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if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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{
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// In case database has bad flags
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pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
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