change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
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@@ -94,7 +94,7 @@ void SummonCroneIfReady(ScriptedInstance* pInstance, Creature* pCreature)
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if (pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4)
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{
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if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
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if (Creature* pCrone = pCreature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, pCreature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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{
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if (pCreature->getVictim())
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pCrone->AI()->AttackStart(pCreature->getVictim());
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@@ -727,7 +727,7 @@ bool GossipSelect_npc_grandmother(Player* pPlayer, Creature* pCreature, uint32 /
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF)
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{
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if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
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if (Creature* pBigBadWolf = pCreature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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pBigBadWolf->AI()->AttackStart(pPlayer);
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pCreature->ForcedDespawn();
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@@ -1285,7 +1285,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
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{
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if (SummonRomuloTimer <= diff)
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{
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if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
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if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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{
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RomuloGUID = pRomulo->GetGUID();
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CAST_AI(boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID();
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@@ -247,7 +247,7 @@ struct npc_barnesAI : public npc_escortAI
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uint32 entry = ((uint32)Spawns[index][0]);
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float PosX = Spawns[index][1];
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if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILISECONDS))
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if (Creature* pCreature = me->SummonCreature(entry, PosX, SPAWN_Y, SPAWN_Z, SPAWN_O, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
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{
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// In case database has bad flags
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pCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
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