change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"

--HG--
branch : trunk
This commit is contained in:
click
2010-07-12 00:30:17 +02:00
parent 07c1d011d4
commit 673c652ba6
73 changed files with 512 additions and 512 deletions
@@ -63,13 +63,13 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
void Reset()
{
uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS);
uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS);
uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiResetTimer = 5*IN_MILISECONDS;
uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS);
uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS);
uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiResetTimer = 5*IN_MILLISECONDS;
bHasAura = false;
}
@@ -120,37 +120,37 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
if (uiChargeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CHARGE);
uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiChargeTimer -= diff;
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiDemoralizingShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiDemoralizingShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiEnrageTimer <= diff)
{
DoCast(me->getVictim(), SPELL_ENRAGE);
uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
}else uiEnrageTimer -= diff;
@@ -159,7 +159,7 @@ struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -51,8 +51,8 @@ struct mob_water_elementalAI : public ScriptedAI
void Reset()
{
uiWaterBoltTimer = 3*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiWaterBoltTimer = 3*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
}
void UpdateAI(const uint32 diff)
@@ -63,7 +63,7 @@ struct mob_water_elementalAI : public ScriptedAI
if (uiWaterBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_WATERBOLT);
uiWaterBoltTimer = 5*IN_MILISECONDS;
uiWaterBoltTimer = 5*IN_MILLISECONDS;
} else uiWaterBoltTimer -= diff;
// check if creature is not outside of building
@@ -72,7 +72,7 @@ struct mob_water_elementalAI : public ScriptedAI
if (Creature *pBalinda = Unit::GetCreature(*me, uiBalindaGUID))
if (me->GetDistance2d(pBalinda->GetHomePosition().GetPositionX(), pBalinda->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -94,11 +94,11 @@ struct boss_balindaAI : public ScriptedAI
void Reset()
{
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
uiConeOfColdTimer = 8*IN_MILISECONDS;
uiFireBoltTimer = 1*IN_MILISECONDS;
uiFrostboltTimer = 4*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiConeOfColdTimer = 8*IN_MILLISECONDS;
uiFireBoltTimer = 1*IN_MILLISECONDS;
uiFrostboltTimer = 4*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiWaterElementalTimer = 0;
Summons.DespawnAll();
@@ -135,32 +135,32 @@ struct boss_balindaAI : public ScriptedAI
if (uiWaterElementalTimer < diff)
{
if (Summons.empty())
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILISECONDS);
uiWaterElementalTimer = 50*IN_MILISECONDS;
me->SummonCreature(NPC_WATER_ELEMENTAL, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45*IN_MILLISECONDS);
uiWaterElementalTimer = 50*IN_MILLISECONDS;
} else uiWaterElementalTimer -= diff;
if (uiArcaneExplosionTimer < diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiArcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
{
DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
uiConeOfColdTimer = urand(10*IN_MILISECONDS,20*IN_MILISECONDS);
uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiConeOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FIREBALL);
uiFireBoltTimer = urand(5*IN_MILISECONDS,9*IN_MILISECONDS);
uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS);
} else uiFireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FROSTBOLT);
uiFrostboltTimer = urand(4*IN_MILISECONDS,12*IN_MILISECONDS);
uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS);
} else uiFrostboltTimer -= diff;
@@ -172,7 +172,7 @@ struct boss_balindaAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -54,12 +54,12 @@ struct boss_drektharAI : public ScriptedAI
void Reset()
{
uiWhirlwindTimer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILISECONDS,20*IN_MILISECONDS);
uiKnockdownTimer = 12*IN_MILISECONDS;
uiFrenzyTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiKnockdownTimer = 12*IN_MILLISECONDS;
uiFrenzyTimer = 6*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
}
void Aggro(Unit * /*who*/)
@@ -81,31 +81,31 @@ struct boss_drektharAI : public ScriptedAI
if (uiWhirlwindTimer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND);
uiWhirlwindTimer = urand(8*IN_MILISECONDS,18*IN_MILISECONDS);
uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS);
} else uiWhirlwindTimer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(7*IN_MILISECONDS,25*IN_MILISECONDS);
uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiKnockdownTimer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCKDOWN);
uiKnockdownTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiKnockdownTimer -= diff;
if (uiFrenzyTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRENZY);
uiFrenzyTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
} else uiFrenzyTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
@@ -116,7 +116,7 @@ struct boss_drektharAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -47,12 +47,12 @@ struct boss_galvangarAI : public ScriptedAI
void Reset()
{
uiCleaveTimer = urand(1*IN_MILISECONDS,9*IN_MILISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILISECONDS,19*IN_MILISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILISECONDS,13*IN_MILISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiResetTimer = 5*IN_MILISECONDS;
uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiResetTimer = 5*IN_MILLISECONDS;
}
void Aggro(Unit * /*who*/)
@@ -73,31 +73,31 @@ struct boss_galvangarAI : public ScriptedAI
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiFrighteningShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
uiFrighteningShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiFrighteningShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILISECONDS,10*IN_MILISECONDS);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiMortalStrikeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
} else uiMortalStrikeTimer -= diff;
// check if creature is not outside of building
@@ -108,7 +108,7 @@ struct boss_galvangarAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
@@ -53,11 +53,11 @@ struct boss_vanndarAI : public ScriptedAI
void Reset()
{
uiAvatarTimer = 3*IN_MILISECONDS;
uiThunderclapTimer = 4*IN_MILISECONDS;
uiStormboltTimer = 6*IN_MILISECONDS;
uiResetTimer = 5*IN_MILISECONDS;
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS);
uiAvatarTimer = 3*IN_MILLISECONDS;
uiThunderclapTimer = 4*IN_MILLISECONDS;
uiStormboltTimer = 6*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
}
void Aggro(Unit * /*who*/)
@@ -79,25 +79,25 @@ struct boss_vanndarAI : public ScriptedAI
if (uiAvatarTimer <= diff)
{
DoCast(me->getVictim(), SPELL_AVATAR);
uiAvatarTimer = urand(15*IN_MILISECONDS,20*IN_MILISECONDS);
uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS);
} else uiAvatarTimer -= diff;
if (uiThunderclapTimer <= diff)
{
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
uiThunderclapTimer = urand(5*IN_MILISECONDS,15*IN_MILISECONDS);
uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
} else uiThunderclapTimer -= diff;
if (uiStormboltTimer <= diff)
{
DoCast(me->getVictim(), SPELL_STORMBOLT);
uiStormboltTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
} else uiStormboltTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me);
uiYellTimer = urand(20*IN_MILISECONDS,30*IN_MILISECONDS); //20 to 30 seconds
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
@@ -108,7 +108,7 @@ struct boss_vanndarAI : public ScriptedAI
EnterEvadeMode();
DoScriptText(YELL_EVADE, me);
}
uiResetTimer = 5*IN_MILISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();