change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
This commit is contained in:
@@ -727,7 +727,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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// Add main hand dps * effect[2] amount
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float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
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int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
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damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
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damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
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}
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// Shield of Righteousness
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else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000)
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@@ -3946,7 +3946,7 @@ void Spell::EffectDistract(uint32 /*i*/)
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// Set creature Distracted, Stop it, And turn it
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unitTarget->SetOrientation(angle);
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unitTarget->StopMoving();
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unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
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unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
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}
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}
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@@ -4873,7 +4873,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
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int32 duration = GetSpellDuration(m_spellInfo);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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pGameObj->SetSpellId(m_spellInfo->Id);
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// Wild object not have owner and check clickable by players
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@@ -4916,7 +4916,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
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if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
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m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
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{
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linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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linkedGO->SetSpellId(m_spellInfo->Id);
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// Wild object not have owner and check clickable by players
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@@ -6507,7 +6507,7 @@ void Spell::EffectDuel(uint32 i)
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pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
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pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1);
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int32 duration = GetSpellDuration(m_spellInfo);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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pGameObj->SetSpellId(m_spellInfo->Id);
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m_caster->AddGameObject(pGameObj);
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@@ -6585,7 +6585,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/)
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WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
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data << uint64(m_caster->GetGUID()); // summoner guid
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data << uint32(m_caster->GetZoneId()); // summoner zone
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data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs
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data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
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unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
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}
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@@ -6683,7 +6683,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
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return;
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// Apply the temporary enchantment
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item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
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item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
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item_owner->ApplyEnchantment(item, slot, true);
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}
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}
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@@ -6813,7 +6813,7 @@ void Spell::EffectSummonObject(uint32 i)
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//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
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int32 duration = GetSpellDuration(m_spellInfo);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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pGameObj->SetSpellId(m_spellInfo->Id);
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m_caster->AddGameObject(pGameObj);
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@@ -7445,7 +7445,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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case 3: lastSec = 17; break;
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}
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duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS;
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duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS;
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break;
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}
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case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
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@@ -7466,7 +7466,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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break;
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}
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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pGameObj->SetOwnerGUID(m_caster->GetGUID());
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@@ -7485,7 +7485,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
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if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
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m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
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{
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linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
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linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
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//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
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linkedGO->SetSpellId(m_spellInfo->Id);
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linkedGO->SetOwnerGUID(m_caster->GetGUID());
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