change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
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@@ -1151,7 +1151,7 @@ uint32 GameEventMgr::Update() // return the next e
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for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
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StopEvent(*itr);
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sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
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return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
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return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
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}
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void GameEventMgr::UnApplyEvent(uint16 event_id)
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