change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
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@@ -479,7 +479,7 @@ struct GameObjectInfo
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case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break;
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default: break;
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}
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return autoCloseTime / IN_MILISECONDS; // prior to 3.0.3, conversion was / 0x10000;
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return autoCloseTime / IN_MILLISECONDS; // prior to 3.0.3, conversion was / 0x10000;
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}
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uint32 GetLootId() const
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