change "IN_MILISECONDS" to proper english "IN_MILLISECONDS"
--HG-- branch : trunk
This commit is contained in:
@@ -231,7 +231,7 @@ void PetAI::UpdateAllies()
|
||||
Unit* owner = me->GetCharmerOrOwner();
|
||||
Group *pGroup = NULL;
|
||||
|
||||
m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance
|
||||
m_updateAlliesTimer = 10*IN_MILLISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance
|
||||
|
||||
if (!owner)
|
||||
return;
|
||||
|
||||
@@ -1797,7 +1797,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
|
||||
//has to exist else we wouldn't be here
|
||||
timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
|
||||
// Client expects this in packet
|
||||
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS);
|
||||
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
|
||||
|
||||
// Remove the timer, we wont need it anymore
|
||||
if (timedCompleted)
|
||||
@@ -1841,7 +1841,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
|
||||
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
|
||||
{
|
||||
// Start the timer
|
||||
m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS;
|
||||
m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILLISECONDS;
|
||||
|
||||
// and at client too
|
||||
SetCriteriaProgress(*i, 0, PROGRESS_SET);
|
||||
|
||||
@@ -713,7 +713,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
data << uint32(bid ? GetAuctionOutBid() : 0);
|
||||
//minimal outbid
|
||||
data << uint32(buyout); //auction->buyout
|
||||
data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left
|
||||
data << uint32((expire_time-time(NULL))*IN_MILLISECONDS);//time left
|
||||
data << uint64(bidder) ; //auction->bidder current
|
||||
data << uint32(bid); //current bid
|
||||
return true;
|
||||
|
||||
@@ -356,16 +356,16 @@ void BattleGround::Update(uint32 diff)
|
||||
{
|
||||
uint32 newtime = m_PrematureCountDownTimer - diff;
|
||||
// announce every minute
|
||||
if (newtime > (MINUTE * IN_MILISECONDS))
|
||||
if (newtime > (MINUTE * IN_MILLISECONDS))
|
||||
{
|
||||
if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
|
||||
if (newtime / (MINUTE * IN_MILLISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS))
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILLISECONDS)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//announce every 15 seconds
|
||||
if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS))
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
|
||||
if (newtime / (15 * IN_MILLISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILLISECONDS))
|
||||
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILLISECONDS));
|
||||
}
|
||||
m_PrematureCountDownTimer = newtime;
|
||||
}
|
||||
@@ -436,7 +436,7 @@ void BattleGround::Update(uint32 diff)
|
||||
AuraApplication * aurApp = iter->second;
|
||||
Aura * aura = aurApp->GetBase();
|
||||
if (!aura->IsPermanent()
|
||||
&& aura->GetDuration() <= 30*IN_MILISECONDS
|
||||
&& aura->GetDuration() <= 30*IN_MILLISECONDS
|
||||
&& aurApp->IsPositive()
|
||||
&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY))
|
||||
&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
|
||||
|
||||
@@ -25,8 +25,8 @@
|
||||
|
||||
class BattleGround;
|
||||
|
||||
#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILISECONDS) //8 seconds
|
||||
#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILISECONDS) //2 seconds
|
||||
#define BG_EY_FLAG_RESPAWN_TIME (8*IN_MILLISECONDS) //8 seconds
|
||||
#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILLISECONDS) //2 seconds
|
||||
|
||||
enum BG_EY_WorldStates
|
||||
{
|
||||
|
||||
@@ -70,7 +70,7 @@ void BattleGroundWS::Update(uint32 diff)
|
||||
|
||||
if (GetStatus() == STATUS_IN_PROGRESS)
|
||||
{
|
||||
if (GetStartTime() >= 25*MINUTE*IN_MILISECONDS) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
|
||||
if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS) // Òàéìåð òèêàòü íà÷èíàåò ïîñëå 25 ìèíóò
|
||||
{
|
||||
if (GetTeamScore(ALLIANCE) == 0)
|
||||
{
|
||||
@@ -91,7 +91,7 @@ void BattleGroundWS::Update(uint32 diff)
|
||||
else
|
||||
EndBattleGround(ALLIANCE);
|
||||
}
|
||||
else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILISECONDS)
|
||||
else if (GetStartTime() > m_minutesElapsed*MINUTE*IN_MILLISECONDS)
|
||||
{
|
||||
++m_minutesElapsed;
|
||||
UpdateWorldState(BG_WS_STATE_TIMER, 25-m_minutesElapsed);
|
||||
|
||||
@@ -155,7 +155,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
|
||||
|
||||
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
|
||||
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
|
||||
if ((save_interval == 0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
|
||||
if ((save_interval == 0 || save_interval > 20*IN_MILLISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILLISECONDS))
|
||||
player->SaveToDB();
|
||||
|
||||
return true;
|
||||
|
||||
@@ -35,7 +35,7 @@ class Creature;
|
||||
class ThreatManager;
|
||||
struct SpellEntry;
|
||||
|
||||
#define THREAT_UPDATE_INTERVAL 1 * IN_MILISECONDS // Server should send threat update to client periodically each second
|
||||
#define THREAT_UPDATE_INTERVAL 1 * IN_MILLISECONDS // Server should send threat update to client periodically each second
|
||||
|
||||
//==============================================================
|
||||
// Class to calculate the real threat based
|
||||
|
||||
@@ -620,7 +620,7 @@ void Creature::RegenerateMana()
|
||||
if ((*i)->GetMiscValue() == POWER_MANA)
|
||||
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
|
||||
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
|
||||
|
||||
ModifyPower(POWER_MANA, addvalue);
|
||||
}
|
||||
@@ -657,7 +657,7 @@ void Creature::RegenerateHealth()
|
||||
for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
|
||||
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
|
||||
|
||||
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
|
||||
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS);
|
||||
|
||||
ModifyHealth(addvalue);
|
||||
}
|
||||
@@ -1473,7 +1473,7 @@ void Creature::setDeathState(DeathState s)
|
||||
{
|
||||
if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
|
||||
{
|
||||
m_deathTimer = m_corpseDelay*IN_MILISECONDS;
|
||||
m_deathTimer = m_corpseDelay*IN_MILLISECONDS;
|
||||
|
||||
// always save boss respawn time at death to prevent crash cheating
|
||||
if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
|
||||
@@ -1987,7 +1987,7 @@ void Creature::SaveRespawnTime()
|
||||
if (m_respawnTime > time(NULL)) // dead (no corpse)
|
||||
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
|
||||
else if (m_deathTimer > 0) // dead (corpse)
|
||||
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
|
||||
objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
// this should not be called by petAI or
|
||||
@@ -2170,7 +2170,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid)
|
||||
modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
|
||||
|
||||
if (cooldown)
|
||||
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
|
||||
_AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILLISECONDS);
|
||||
|
||||
if (spellInfo->Category)
|
||||
_AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
|
||||
@@ -2189,7 +2189,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const
|
||||
return true;
|
||||
|
||||
CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
|
||||
return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL));
|
||||
return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILLISECONDS)) > time(NULL));
|
||||
}
|
||||
|
||||
bool Creature::HasSpellCooldown(uint32 spell_id) const
|
||||
@@ -2213,7 +2213,7 @@ time_t Creature::GetRespawnTimeEx() const
|
||||
if (m_respawnTime > now) // dead (no corpse)
|
||||
return m_respawnTime;
|
||||
else if (m_deathTimer > 0) // dead (corpse)
|
||||
return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS;
|
||||
return now+m_respawnDelay+m_deathTimer/IN_MILLISECONDS;
|
||||
else
|
||||
return now;
|
||||
}
|
||||
@@ -2255,7 +2255,7 @@ void Creature::AllLootRemovedFromCorpse()
|
||||
|
||||
// corpse was not skinnable -> apply corpse looted timer
|
||||
if (!cinfo || !cinfo->SkinLootId)
|
||||
nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
|
||||
nDeathTimer = (uint32)((m_corpseDelay * IN_MILLISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
|
||||
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
|
||||
else
|
||||
nDeathTimer = 0;
|
||||
|
||||
@@ -66,7 +66,7 @@ enum CreatureFlagsExtra
|
||||
#endif
|
||||
|
||||
#define MAX_KILL_CREDIT 2
|
||||
#define CREATURE_REGEN_INTERVAL 2 * IN_MILISECONDS
|
||||
#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS
|
||||
|
||||
// from `creature_template` table
|
||||
struct CreatureInfo
|
||||
|
||||
@@ -479,7 +479,7 @@ struct GameObjectInfo
|
||||
case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break;
|
||||
default: break;
|
||||
}
|
||||
return autoCloseTime / IN_MILISECONDS; // prior to 3.0.3, conversion was / 0x10000;
|
||||
return autoCloseTime / IN_MILLISECONDS; // prior to 3.0.3, conversion was / 0x10000;
|
||||
}
|
||||
|
||||
uint32 GetLootId() const
|
||||
|
||||
@@ -619,7 +619,7 @@ void Creature::Regenerate(Powers power)
|
||||
if ((*i)->GetMiscValue() == power)
|
||||
addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
|
||||
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILISECONDS);
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS);
|
||||
|
||||
ModifyPower(power, (int32)addvalue);
|
||||
}
|
||||
@@ -1112,7 +1112,7 @@ void Pet::_LoadSpellCooldowns()
|
||||
continue;
|
||||
|
||||
data << uint32(spell_id);
|
||||
data << uint32(uint32(db_time-curTime)*IN_MILISECONDS);
|
||||
data << uint32(uint32(db_time-curTime)*IN_MILLISECONDS);
|
||||
|
||||
_AddCreatureSpellCooldown(spell_id,db_time);
|
||||
|
||||
@@ -1229,10 +1229,10 @@ void Pet::_LoadAuras(uint32 timediff)
|
||||
// negative effects should continue counting down after logout
|
||||
if (remaintime != -1 && !IsPositiveSpell(spellid))
|
||||
{
|
||||
if (remaintime/IN_MILISECONDS <= int32(timediff))
|
||||
if (remaintime/IN_MILLISECONDS <= int32(timediff))
|
||||
continue;
|
||||
|
||||
remaintime -= timediff*IN_MILISECONDS;
|
||||
remaintime -= timediff*IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
// prevent wrong values of remaincharges
|
||||
|
||||
@@ -118,7 +118,7 @@ typedef std::vector<uint32> AutoSpellList;
|
||||
|
||||
#define PET_FOLLOW_DIST 1
|
||||
#define PET_FOLLOW_ANGLE (M_PI/2)
|
||||
#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILISECONDS
|
||||
#define PET_FOCUS_REGEN_INTERVAL 4 * IN_MILLISECONDS
|
||||
|
||||
class Player;
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@
|
||||
#include "ConditionMgr.h"
|
||||
#include <cmath>
|
||||
|
||||
#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS)
|
||||
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
|
||||
|
||||
#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
|
||||
#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
|
||||
@@ -477,7 +477,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
||||
|
||||
m_swingErrorMsg = 0;
|
||||
|
||||
m_DetectInvTimer = 1*IN_MILISECONDS;
|
||||
m_DetectInvTimer = 1*IN_MILLISECONDS;
|
||||
|
||||
for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
|
||||
{
|
||||
@@ -1037,12 +1037,12 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
|
||||
switch (timer)
|
||||
{
|
||||
case FATIGUE_TIMER:
|
||||
return MINUTE*IN_MILISECONDS;
|
||||
return MINUTE*IN_MILLISECONDS;
|
||||
case BREATH_TIMER:
|
||||
{
|
||||
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING))
|
||||
return DISABLED_MIRROR_TIMER;
|
||||
int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS;
|
||||
int32 UnderWaterTime = 3*MINUTE*IN_MILLISECONDS;
|
||||
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
|
||||
for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
|
||||
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetAmount()) / 100.0f);
|
||||
@@ -1052,7 +1052,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
|
||||
{
|
||||
if (!isAlive())
|
||||
return DISABLED_MIRROR_TIMER;
|
||||
return 1*IN_MILISECONDS;
|
||||
return 1*IN_MILLISECONDS;
|
||||
}
|
||||
default:
|
||||
return 0;
|
||||
@@ -1086,7 +1086,7 @@ void Player::HandleDrowning(uint32 time_diff)
|
||||
// Timer limit - need deal damage
|
||||
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
||||
{
|
||||
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS;
|
||||
m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILLISECONDS;
|
||||
// Calculate and deal damage
|
||||
// TODO: Check this formula
|
||||
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
||||
@@ -1122,7 +1122,7 @@ void Player::HandleDrowning(uint32 time_diff)
|
||||
// Timer limit - need deal damage or teleport ghost to graveyard
|
||||
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
||||
{
|
||||
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS;
|
||||
m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILLISECONDS;
|
||||
if (isAlive()) // Calculate and deal damage
|
||||
{
|
||||
uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1);
|
||||
@@ -1155,7 +1155,7 @@ void Player::HandleDrowning(uint32 time_diff)
|
||||
m_MirrorTimer[FIRE_TIMER]-=time_diff;
|
||||
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
||||
{
|
||||
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS;
|
||||
m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILLISECONDS;
|
||||
// Calculate and deal damage
|
||||
// TODO: Check this formula
|
||||
uint32 damage = urand(600, 700);
|
||||
@@ -1490,7 +1490,7 @@ void Player::Update(uint32 p_time)
|
||||
{
|
||||
m_drunkTimer += p_time;
|
||||
|
||||
if (m_drunkTimer > 10*IN_MILISECONDS)
|
||||
if (m_drunkTimer > 10*IN_MILLISECONDS)
|
||||
HandleSobering();
|
||||
}
|
||||
|
||||
@@ -2243,7 +2243,7 @@ void Player::Regenerate(Powers power)
|
||||
|
||||
// Butchery requires combat for this effect
|
||||
if (power != POWER_RUNIC_POWER || isInCombat())
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILISECONDS);
|
||||
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS);
|
||||
}
|
||||
|
||||
if (addvalue < 0.0f)
|
||||
@@ -2321,7 +2321,7 @@ void Player::RegenerateHealth()
|
||||
for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
|
||||
addvalue *= (100.0f + (*i)->GetAmount()) / 100.0f;
|
||||
|
||||
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILISECONDS / (5 * IN_MILISECONDS);
|
||||
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS);
|
||||
}
|
||||
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
||||
addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f;
|
||||
@@ -2978,7 +2978,7 @@ void Player::SendInitialSpells()
|
||||
continue;
|
||||
}
|
||||
|
||||
time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILISECONDS : 0;
|
||||
time_t cooldown = itr->second.end > curTime ? (itr->second.end-curTime)*IN_MILLISECONDS : 0;
|
||||
|
||||
if (sEntry->Category) // may be wrong, but anyway better than nothing...
|
||||
{
|
||||
@@ -3856,8 +3856,8 @@ void Player::RemoveArenaSpellCooldowns()
|
||||
SpellEntry const * entry = sSpellStore.LookupEntry(itr->first);
|
||||
// check if spellentry is present and if the cooldown is less than 10 mins
|
||||
if (entry &&
|
||||
entry->RecoveryTime <= 10 * MINUTE * IN_MILISECONDS &&
|
||||
entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILISECONDS)
|
||||
entry->RecoveryTime <= 10 * MINUTE * IN_MILLISECONDS &&
|
||||
entry->CategoryRecoveryTime <= 10 * MINUTE * IN_MILLISECONDS)
|
||||
{
|
||||
// remove & notify
|
||||
RemoveSpellCooldown(itr->first, true);
|
||||
@@ -4645,7 +4645,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
||||
|
||||
if (Aura * aur = GetAura(15007, GetGUID()))
|
||||
{
|
||||
aur->SetDuration(delta*IN_MILISECONDS);
|
||||
aur->SetDuration(delta*IN_MILLISECONDS);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4698,7 +4698,7 @@ void Player::KillPlayer()
|
||||
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable());
|
||||
|
||||
// 6 minutes until repop at graveyard
|
||||
m_deathTimer = 6*MINUTE*IN_MILISECONDS;
|
||||
m_deathTimer = 6*MINUTE*IN_MILLISECONDS;
|
||||
|
||||
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
||||
SendCorpseReclaimDelay();
|
||||
@@ -14213,10 +14213,10 @@ void Player::AddQuest(Quest const *pQuest, Object *questGiver)
|
||||
|
||||
// shared timed quest
|
||||
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
|
||||
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS;
|
||||
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILLISECONDS;
|
||||
|
||||
AddTimedQuest(quest_id);
|
||||
questStatusData.m_timer = limittime * IN_MILISECONDS;
|
||||
questStatusData.m_timer = limittime * IN_MILLISECONDS;
|
||||
qtime = static_cast<uint32>(time(NULL)) + limittime;
|
||||
}
|
||||
else
|
||||
@@ -16550,10 +16550,10 @@ void Player::_LoadAuras(QueryResult_AutoPtr result, uint32 timediff)
|
||||
// negative effects should continue counting down after logout
|
||||
if (remaintime != -1 && !IsPositiveSpell(spellid))
|
||||
{
|
||||
if (remaintime/IN_MILISECONDS <= int32(timediff))
|
||||
if (remaintime/IN_MILLISECONDS <= int32(timediff))
|
||||
continue;
|
||||
|
||||
remaintime -= timediff*IN_MILISECONDS;
|
||||
remaintime -= timediff*IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
// prevent wrong values of remaincharges
|
||||
@@ -16979,7 +16979,7 @@ void Player::_LoadQuestStatus(QueryResult_AutoPtr result)
|
||||
if (quest_time <= sWorld.GetGameTime())
|
||||
questStatusData.m_timer = 1;
|
||||
else
|
||||
questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS;
|
||||
questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILLISECONDS;
|
||||
}
|
||||
else
|
||||
quest_time = 0;
|
||||
@@ -18023,11 +18023,11 @@ void Player::_SaveQuestStatus()
|
||||
case QUEST_NEW :
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
|
||||
"VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
|
||||
GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
|
||||
GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
|
||||
break;
|
||||
case QUEST_CHANGED :
|
||||
CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
|
||||
i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first);
|
||||
i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first);
|
||||
break;
|
||||
case QUEST_UNCHANGED:
|
||||
break;
|
||||
@@ -18725,7 +18725,7 @@ void Player::PetSpellInitialize()
|
||||
|
||||
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
|
||||
{
|
||||
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
|
||||
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0;
|
||||
|
||||
data << uint32(itr->first); // spellid
|
||||
data << uint16(0); // spell category?
|
||||
@@ -18735,7 +18735,7 @@ void Player::PetSpellInitialize()
|
||||
|
||||
for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr)
|
||||
{
|
||||
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILISECONDS : 0;
|
||||
time_t cooldown = (itr->second > curTime) ? (itr->second - curTime) * IN_MILLISECONDS : 0;
|
||||
|
||||
data << uint32(itr->first); // spellid
|
||||
data << uint16(0); // spell category?
|
||||
@@ -19513,7 +19513,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
|
||||
{
|
||||
data << uint32(unSpellId);
|
||||
data << uint32(unTimeMs); // in m.secs
|
||||
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
|
||||
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILLISECONDS);
|
||||
}
|
||||
}
|
||||
GetSession()->SendPacket(&data);
|
||||
@@ -20009,8 +20009,8 @@ void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 it
|
||||
if (rec == 0 && catrec == 0)
|
||||
return;
|
||||
|
||||
catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0;
|
||||
recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime;
|
||||
catrecTime = catrec ? curTime+catrec/IN_MILLISECONDS : 0;
|
||||
recTime = rec ? curTime+rec/IN_MILLISECONDS : catrecTime;
|
||||
}
|
||||
|
||||
// self spell cooldown
|
||||
@@ -22024,7 +22024,7 @@ void Player::SendCorpseReclaimDelay(bool load)
|
||||
|
||||
//! corpse reclaim delay 30 * 1000ms or longer at often deaths
|
||||
WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
|
||||
data << uint32(delay*IN_MILISECONDS);
|
||||
data << uint32(delay*IN_MILLISECONDS);
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
|
||||
@@ -2118,7 +2118,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
/*** REST SYSTEM ***/
|
||||
/*********************************************************/
|
||||
|
||||
bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
|
||||
bool isRested() const { return GetRestTime() >= 10*IN_MILLISECONDS; }
|
||||
uint32 GetXPRestBonus(uint32 xp);
|
||||
uint32 GetRestTime() const { return m_restTime;}
|
||||
void SetRestTime(uint32 v) { m_restTime = v;}
|
||||
|
||||
@@ -4176,7 +4176,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
|
||||
}
|
||||
else
|
||||
{
|
||||
int32 dur = 2*MINUTE*IN_MILISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILISECONDS : aura->GetDuration();
|
||||
int32 dur = 2*MINUTE*IN_MILLISECONDS < aura->GetDuration() ? 2*MINUTE*IN_MILLISECONDS : aura->GetDuration();
|
||||
|
||||
newAura = Aura::TryCreate(aura->GetSpellProto(), effMask, stealer, NULL, &baseDamage[0], NULL, aura->GetCasterGUID());
|
||||
if (!newAura)
|
||||
@@ -12671,7 +12671,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
|
||||
{
|
||||
// Glyph of Thorns
|
||||
if (AuraEffect * aurEff = GetAuraEffect(57862, 0))
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
|
||||
}
|
||||
break;
|
||||
case SPELLFAMILY_PALADIN:
|
||||
@@ -12679,13 +12679,13 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i
|
||||
{
|
||||
// Glyph of Blessing of Might
|
||||
if (AuraEffect * aurEff = GetAuraEffect(57958, 0))
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
|
||||
}
|
||||
else if (spellProto->SpellFamilyFlags[0] & 0x00010000)
|
||||
{
|
||||
// Glyph of Blessing of Wisdom
|
||||
if (AuraEffect * aurEff = GetAuraEffect(57979, 0))
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS;
|
||||
duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1151,7 +1151,7 @@ uint32 GameEventMgr::Update() // return the next e
|
||||
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
|
||||
StopEvent(*itr);
|
||||
sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
|
||||
return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call
|
||||
return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
|
||||
}
|
||||
|
||||
void GameEventMgr::UnApplyEvent(uint16 event_id)
|
||||
|
||||
@@ -42,7 +42,7 @@ class Player;
|
||||
|
||||
#define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2)
|
||||
|
||||
#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS)
|
||||
#define MIN_GRID_DELAY (MINUTE*IN_MILLISECONDS)
|
||||
#define MIN_MAP_UPDATE_DELAY 50
|
||||
|
||||
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include <set>
|
||||
|
||||
#define FLIGHT_TRAVEL_UPDATE 100
|
||||
#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILISECONDS // 3 Minutes
|
||||
#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILLISECONDS // 3 Minutes
|
||||
#define TIMEDIFF_NEXT_WP 250
|
||||
|
||||
template<class T, class P>
|
||||
|
||||
@@ -198,7 +198,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
|
||||
uint32 flags, time;
|
||||
recv_data >> flags >> time;
|
||||
DEBUG_LOG("Guid " UI64FMTD, guid);
|
||||
DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILISECONDS);
|
||||
DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILLISECONDS);
|
||||
|
||||
Unit *mover = _player->m_mover;
|
||||
Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
|
||||
|
||||
@@ -733,7 +733,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
|
||||
case SPELL_AURA_OBS_MOD_POWER:
|
||||
// 3 spells have no amplitude set
|
||||
if (!m_amplitude)
|
||||
m_amplitude = 1 * IN_MILISECONDS;
|
||||
m_amplitude = 1 * IN_MILLISECONDS;
|
||||
case SPELL_AURA_PERIODIC_DAMAGE:
|
||||
case SPELL_AURA_PERIODIC_HEAL:
|
||||
case SPELL_AURA_PERIODIC_ENERGIZE:
|
||||
@@ -762,7 +762,7 @@ void AuraEffect::CalculatePeriodic(Unit * caster, bool create)
|
||||
{
|
||||
m_isPeriodic = true;
|
||||
m_amplitude = irand (0, 60) + 30;
|
||||
m_amplitude *= IN_MILISECONDS;
|
||||
m_amplitude *= IN_MILLISECONDS;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1047,7 +1047,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
|
||||
if (GetId() == 7057)
|
||||
{
|
||||
m_amplitude = irand (0 , 60) + 30;
|
||||
m_amplitude *= IN_MILISECONDS;
|
||||
m_amplitude *= IN_MILLISECONDS;
|
||||
}
|
||||
break;
|
||||
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
|
||||
@@ -3125,7 +3125,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const * aurApp, uint8 mode,
|
||||
// for players, start regeneration after 1s (in polymorph fast regeneration case)
|
||||
// only if caster is Player (after patch 2.4.2)
|
||||
if (IS_PLAYER_GUID(GetCasterGUID()))
|
||||
target->ToPlayer()->setRegenTimerCount(1*IN_MILISECONDS);
|
||||
target->ToPlayer()->setRegenTimerCount(1*IN_MILLISECONDS);
|
||||
|
||||
//dismount polymorphed target (after patch 2.4.2)
|
||||
if (target->IsMounted())
|
||||
|
||||
@@ -306,7 +306,7 @@ m_spellProto(spellproto), m_owner(owner), m_casterGuid(casterGUID ? casterGUID :
|
||||
m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_casterLevel(caster ? caster->getLevel() : m_spellProto->spellLevel)
|
||||
{
|
||||
if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
|
||||
m_timeCla = 1 * IN_MILISECONDS;
|
||||
m_timeCla = 1 * IN_MILLISECONDS;
|
||||
|
||||
Player* modOwner = NULL;
|
||||
|
||||
@@ -699,7 +699,7 @@ void Aura::RefreshDuration()
|
||||
m_effects[i]->ResetPeriodic();
|
||||
|
||||
if (m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
|
||||
m_timeCla = 1 * IN_MILISECONDS;
|
||||
m_timeCla = 1 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
void Aura::SetCharges(uint8 charges)
|
||||
@@ -1290,7 +1290,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
|
||||
data << uint64(player->GetGUID());
|
||||
data << uint8(0x0); // flags (0x1, 0x2)
|
||||
data << uint32(GetSpellProto()->Id);
|
||||
data << uint32(aurEff->GetAmount()*IN_MILISECONDS);
|
||||
data << uint32(aurEff->GetAmount()*IN_MILLISECONDS);
|
||||
player->SendDirectMessage(&data);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -727,7 +727,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
|
||||
// Add main hand dps * effect[2] amount
|
||||
float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
|
||||
int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
|
||||
damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
|
||||
damage += count * int32(average * IN_MILLISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
|
||||
}
|
||||
// Shield of Righteousness
|
||||
else if (m_spellInfo->SpellFamilyFlags[1]&0x00100000)
|
||||
@@ -3946,7 +3946,7 @@ void Spell::EffectDistract(uint32 /*i*/)
|
||||
// Set creature Distracted, Stop it, And turn it
|
||||
unitTarget->SetOrientation(angle);
|
||||
unitTarget->StopMoving();
|
||||
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
|
||||
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILLISECONDS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4873,7 +4873,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
|
||||
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
pGameObj->SetSpellId(m_spellInfo->Id);
|
||||
|
||||
// Wild object not have owner and check clickable by players
|
||||
@@ -4916,7 +4916,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
|
||||
if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
|
||||
m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
|
||||
{
|
||||
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
linkedGO->SetSpellId(m_spellInfo->Id);
|
||||
|
||||
// Wild object not have owner and check clickable by players
|
||||
@@ -6507,7 +6507,7 @@ void Spell::EffectDuel(uint32 i)
|
||||
pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction());
|
||||
pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1);
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
pGameObj->SetSpellId(m_spellInfo->Id);
|
||||
|
||||
m_caster->AddGameObject(pGameObj);
|
||||
@@ -6585,7 +6585,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/)
|
||||
WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4);
|
||||
data << uint64(m_caster->GetGUID()); // summoner guid
|
||||
data << uint32(m_caster->GetZoneId()); // summoner zone
|
||||
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs
|
||||
data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs
|
||||
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
@@ -6683,7 +6683,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
|
||||
return;
|
||||
|
||||
// Apply the temporary enchantment
|
||||
item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
|
||||
item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0);
|
||||
item_owner->ApplyEnchantment(item, slot, true);
|
||||
}
|
||||
}
|
||||
@@ -6813,7 +6813,7 @@ void Spell::EffectSummonObject(uint32 i)
|
||||
|
||||
//pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel());
|
||||
int32 duration = GetSpellDuration(m_spellInfo);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
pGameObj->SetSpellId(m_spellInfo->Id);
|
||||
m_caster->AddGameObject(pGameObj);
|
||||
|
||||
@@ -7445,7 +7445,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
|
||||
case 3: lastSec = 17; break;
|
||||
}
|
||||
|
||||
duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS;
|
||||
duration = duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS;
|
||||
break;
|
||||
}
|
||||
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
|
||||
@@ -7466,7 +7466,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
|
||||
break;
|
||||
}
|
||||
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
|
||||
pGameObj->SetOwnerGUID(m_caster->GetGUID());
|
||||
|
||||
@@ -7485,7 +7485,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
|
||||
if (linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
|
||||
m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
|
||||
{
|
||||
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0);
|
||||
linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
|
||||
//linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel());
|
||||
linkedGO->SetSpellId(m_spellInfo->Id);
|
||||
linkedGO->SetOwnerGUID(m_caster->GetGUID());
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "ConditionMgr.h"
|
||||
|
||||
#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
|
||||
#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILLISECONDS)
|
||||
|
||||
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
|
||||
|
||||
@@ -4772,7 +4772,7 @@ SpellCastResult Spell::CheckCast(bool strict)
|
||||
// - with greater than 10 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
|
||||
// - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
|
||||
if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
|
||||
GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
|
||||
GetSpellRecoveryTime(m_spellInfo) > 10 * MINUTE * IN_MILLISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
|
||||
if (MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
|
||||
if (mapEntry->IsBattleArena())
|
||||
return SPELL_FAILED_NOT_IN_ARENA;
|
||||
|
||||
@@ -2876,38 +2876,38 @@ int32 GetDiminishingReturnsLimitDuration(DiminishingGroup group, SpellEntry cons
|
||||
{
|
||||
// Wyvern Sting
|
||||
if (spellproto->SpellFamilyFlags[1] & 0x1000)
|
||||
return 6 * IN_MILISECONDS;
|
||||
return 6 * IN_MILLISECONDS;
|
||||
// Hunter's Mark
|
||||
if (spellproto->SpellFamilyFlags[0] & 0x400)
|
||||
return 120 * IN_MILISECONDS;
|
||||
return 120 * IN_MILLISECONDS;
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_PALADIN:
|
||||
{
|
||||
// Repentance - limit to 6 seconds in PvP
|
||||
if (spellproto->SpellFamilyFlags[0] & 0x4)
|
||||
return 6 * IN_MILISECONDS;
|
||||
return 6 * IN_MILLISECONDS;
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_DRUID:
|
||||
{
|
||||
// Faerie Fire - limit to 40 seconds in PvP (3.1)
|
||||
if (spellproto->SpellFamilyFlags[0] & 0x400)
|
||||
return 40 * IN_MILISECONDS;
|
||||
return 40 * IN_MILLISECONDS;
|
||||
break;
|
||||
}
|
||||
case SPELLFAMILY_PRIEST:
|
||||
{
|
||||
// Vampiric Embrace - limit to 60 seconds in PvP (3.1)
|
||||
if ((spellproto->SpellFamilyFlags[0] & 0x4) && spellproto->SpellIconID == 150)
|
||||
return 60 * IN_MILISECONDS;
|
||||
return 60 * IN_MILLISECONDS;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 10 * IN_MILISECONDS;
|
||||
return 10 * IN_MILLISECONDS;
|
||||
}
|
||||
|
||||
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
|
||||
|
||||
@@ -37,7 +37,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
|
||||
m_type = WEATHER_TYPE_FINE;
|
||||
m_grade = 0;
|
||||
|
||||
sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)));
|
||||
sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
|
||||
}
|
||||
|
||||
/// Launch a weather update
|
||||
|
||||
@@ -614,7 +614,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
m_configs[CONFIG_MAIL_LEVEL_REQ] = sConfig.GetIntDefault("LevelReq.Mail", 1);
|
||||
m_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = sConfig.GetBoolDefault("AllowPlayerCommands", 1);
|
||||
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
|
||||
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
|
||||
m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
|
||||
m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
|
||||
|
||||
@@ -625,7 +625,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
|
||||
}
|
||||
|
||||
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
|
||||
if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
|
||||
{
|
||||
sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY);
|
||||
@@ -643,7 +643,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
if (reload)
|
||||
sMapMgr.SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]);
|
||||
|
||||
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILLISECONDS);
|
||||
|
||||
if (reload)
|
||||
{
|
||||
@@ -863,7 +863,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
|
||||
m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
|
||||
m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
|
||||
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILLISECONDS);
|
||||
|
||||
m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2);
|
||||
m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9);
|
||||
@@ -911,7 +911,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
}
|
||||
if (reload)
|
||||
{
|
||||
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
|
||||
m_timers[WUPDATE_UPTIME].Reset();
|
||||
}
|
||||
|
||||
@@ -924,7 +924,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
}
|
||||
if (reload)
|
||||
{
|
||||
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS);
|
||||
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILLISECONDS);
|
||||
m_timers[WUPDATE_CLEANDB].Reset();
|
||||
}
|
||||
m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
|
||||
@@ -1059,11 +1059,11 @@ void World::LoadConfigSettings(bool reload)
|
||||
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
|
||||
m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
|
||||
m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0);
|
||||
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILLISECONDS);
|
||||
m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILLISECONDS);
|
||||
m_configs[CONFIG_BG_XP_FOR_KILL] = sConfig.GetBoolDefault("Battleground.GiveXPForKills", false);
|
||||
m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150);
|
||||
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS);
|
||||
m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILLISECONDS);
|
||||
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false);
|
||||
m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7);
|
||||
m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
|
||||
@@ -1637,24 +1637,24 @@ void World::SetInitialWorldSettings()
|
||||
|
||||
static uint32 abtimer = 0;
|
||||
abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000);
|
||||
m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2);
|
||||
m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILLISECONDS/2);
|
||||
m_timers[WUPDATE_SESSIONS].SetInterval(0);
|
||||
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
|
||||
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
|
||||
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
|
||||
//Update "uptime" table based on configuration entry in minutes.
|
||||
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS);
|
||||
//erase corpses every 20 minutes
|
||||
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS);
|
||||
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS);
|
||||
// clean logs table every 14 days by default
|
||||
m_timers[WUPDATE_AUTOBROADCAST].SetInterval(abtimer);
|
||||
|
||||
//to set mailtimer to return mails every day between 4 and 5 am
|
||||
//mailtimer is increased when updating auctions
|
||||
//one second is 1000 -(tested on win system)
|
||||
mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
|
||||
mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
|
||||
//1440
|
||||
mail_timer_expires = ((DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
|
||||
mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
|
||||
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
|
||||
|
||||
///- Initilize static helper structures
|
||||
|
||||
Reference in New Issue
Block a user