Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
This commit is contained in:
@@ -527,7 +527,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
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m_playerLoading = true;
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uint64 playerGuid = 0;
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DEBUG_LOG("WORLD: Recvd Player Logon Message");
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sLog.outStaticDebug("WORLD: Recvd Player Logon Message");
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recv_data >> playerGuid;
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@@ -612,13 +612,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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data.put(0, linecount);
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)");
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sLog.outStaticDebug("WORLD: Sent motd (SMSG_MOTD)");
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// send server info
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if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
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chH.PSendSysMessage(_FULLVERSION);
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DEBUG_LOG("WORLD: Sent server info");
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sLog.outStaticDebug("WORLD: Sent server info");
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}
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//QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
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@@ -646,7 +646,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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data << uint8(1);
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data << guild->GetMOTD();
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SendPacket(&data);
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DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");
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sLog.outStaticDebug("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)");
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guild->DisplayGuildBankTabsInfo(this);
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@@ -785,7 +785,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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void WorldSession::HandleSetFactionAtWar(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_ATWAR");
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sLog.outStaticDebug("WORLD: Received CMSG_SET_FACTION_ATWAR");
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uint32 repListID;
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uint8 flag;
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@@ -824,7 +824,7 @@ void WorldSession::HandleSetFactionCheat(WorldPacket & /*recv_data*/)
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void WorldSession::HandleMeetingStoneInfo(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Received CMSG_MEETING_STONE_INFO");
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sLog.outStaticDebug("WORLD: Received CMSG_MEETING_STONE_INFO");
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//SendLfgUpdate(0, 0, 0);
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}
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@@ -863,7 +863,7 @@ void WorldSession::HandleTutorialReset(WorldPacket & /*recv_data*/)
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void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
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sLog.outStaticDebug("WORLD: Received CMSG_SET_WATCHED_FACTION");
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uint32 fact;
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recv_data >> fact;
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GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
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@@ -871,7 +871,7 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
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void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
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{
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DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
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sLog.outStaticDebug("WORLD: Received CMSG_SET_FACTION_INACTIVE");
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uint32 replistid;
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uint8 inactive;
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recv_data >> replistid >> inactive;
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@@ -881,13 +881,13 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
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void WorldSession::HandleShowingHelmOpcode(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
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sLog.outStaticDebug("CMSG_SHOWING_HELM for %s", _player->GetName());
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
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}
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void WorldSession::HandleShowingCloakOpcode(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
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sLog.outStaticDebug("CMSG_SHOWING_CLOAK for %s", _player->GetName());
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_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
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}
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@@ -31,7 +31,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
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uint64 guid;
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recv_data >> guid;
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DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
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sLog.outStaticDebug("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
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Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
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@@ -44,8 +44,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
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return;
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//sLog.outDebug("WORLD: received CMSG_DUEL_ACCEPTED");
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DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
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DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
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sLog.outStaticDebug("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
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sLog.outStaticDebug("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
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time_t now = time(NULL);
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pl->duel->startTimer = now;
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@@ -1072,18 +1072,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
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void WorldSession::HandleCompleteCinematic(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Player is watching cinema");
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sLog.outStaticDebug("WORLD: Player is watching cinema");
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}
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void WorldSession::HandleNextCinematicCamera(WorldPacket & /*recv_data*/)
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{
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DEBUG_LOG("WORLD: Which movie to play");
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sLog.outStaticDebug("WORLD: Which movie to play");
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}
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void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
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{
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/* WorldSession::Update(getMSTime());*/
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DEBUG_LOG("WORLD: Time Lag/Synchronization Resent/Update");
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sLog.outStaticDebug("WORLD: Time Lag/Synchronization Resent/Update");
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uint64 guid;
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recv_data.readPackGUID(guid);
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@@ -1105,7 +1105,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket & recv_data)
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void WorldSession::HandleFeatherFallAck(WorldPacket &recv_data)
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{
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DEBUG_LOG("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
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sLog.outStaticDebug("WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
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// no used
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recv_data.rpos(recv_data.wpos()); // prevent warnings spam
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@@ -1203,7 +1203,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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DEBUG_LOG("Inspected guid is " UI64FMTD, guid);
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sLog.outStaticDebug("Inspected guid is " UI64FMTD, guid);
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_player->SetSelection(guid);
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@@ -1281,7 +1281,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recv_data)
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return;
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}
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DEBUG_LOG("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
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sLog.outStaticDebug("Time %u sec, map=%u, x=%f, y=%f, z=%f, orient=%f", time/1000, mapid, PositionX, PositionY, PositionZ, Orientation);
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if (GetSecurity() >= SEC_ADMINISTRATOR)
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GetPlayer()->TeleportTo(mapid,PositionX,PositionY,PositionZ,Orientation);
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@@ -199,8 +199,8 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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uint32 flags, time;
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recv_data >> flags >> time;
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DEBUG_LOG("Guid " UI64FMTD, guid);
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DEBUG_LOG("Flags %u, time %u", flags, time/IN_MILLISECONDS);
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sLog.outStaticDebug("Guid " UI64FMTD, guid);
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sLog.outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
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Unit *mover = _player->m_mover;
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Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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@@ -417,7 +417,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
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{
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if (!GetPlayer()->isGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
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{
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DEBUG_LOG("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
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sLog.outStaticDebug("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
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return false;
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}
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}
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@@ -426,7 +426,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
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{
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if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
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{
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DEBUG_LOG("Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
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sLog.outStaticDebug("Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
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return false;
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}
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}
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@@ -220,7 +220,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **m
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{
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if (Item* item = myTrade->GetItem(TradeSlots(i)))
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{
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DEBUG_LOG("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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sLog.outStaticDebug("player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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//Can return NULL
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myItems[i] = item;
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myItems[i]->SetInTrade();
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@@ -228,7 +228,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item **m
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if (Item* item = hisTrade->GetItem(TradeSlots(i)))
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{
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DEBUG_LOG("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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sLog.outStaticDebug("partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
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hisItems[i] = item;
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hisItems[i]->SetInTrade();
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}
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@@ -314,14 +314,14 @@ int WorldSocket::handle_input (ACE_HANDLE)
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return Update(); // interesting line ,isn't it ?
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}
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DEBUG_LOG("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
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sLog.outStaticDebug("WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
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errno = ECONNRESET;
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return -1;
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}
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case 0:
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{
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DEBUG_LOG("WorldSocket::handle_input: Peer has closed connection");
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sLog.outStaticDebug("WorldSocket::handle_input: Peer has closed connection");
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errno = ECONNRESET;
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return -1;
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@@ -718,7 +718,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
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sScriptMgr.OnPacketReceive(this, WorldPacket(*new_pct));
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return HandleAuthSession (*new_pct);
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case CMSG_KEEP_ALIVE:
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DEBUG_LOG ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size());
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sLog.outStaticDebug ("CMSG_KEEP_ALIVE ,size: %d", new_pct->size());
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sScriptMgr.OnPacketReceive(this, WorldPacket(*new_pct));
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return 0;
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default:
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@@ -800,7 +800,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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recvPacket >> unk4;
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recvPacket.read (digest, 20);
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DEBUG_LOG ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
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sLog.outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
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BuiltNumberClient,
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unk2,
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account.c_str(),
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@@ -857,7 +857,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
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const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
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DEBUG_LOG ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
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sLog.outStaticDebug ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
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sStr,
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vStr);
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@@ -970,7 +970,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
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std::string address = GetRemoteAddress();
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DEBUG_LOG ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
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sLog.outStaticDebug ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
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account.c_str(),
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address.c_str());
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@@ -156,7 +156,7 @@ class ReactorRunnable : protected ACE_Task_Base
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virtual int svc()
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{
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DEBUG_LOG ("Network Thread Starting");
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sLog.outStaticDebug ("Network Thread Starting");
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bool needInit = true;
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if (!(sWorld.getConfig(CONFIG_MYSQL_BUNDLE_LOGINDB) & MYSQL_BUNDLE_RA))
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@@ -218,7 +218,7 @@ class ReactorRunnable : protected ACE_Task_Base
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if (needInit)
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MySQL::Thread_End();
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DEBUG_LOG ("Network Thread Exitting");
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sLog.outStaticDebug ("Network Thread Exitting");
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return 0;
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}
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