Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
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@@ -288,7 +288,7 @@ bool FlightPathMovementGenerator::Update(Player &player, const uint32 &diff)
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{
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DoEventIfAny(player,(*i_path)[i_currentNode], true);
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DEBUG_LOG("loading node %u for player %s", i_currentNode, player.GetName());
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sLog.outStaticDebug("loading node %u for player %s", i_currentNode, player.GetName());
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if ((*i_path)[i_currentNode].mapid == curMap)
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{
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// do not send movement, it was sent already
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