Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG-- branch : trunk
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@@ -1020,7 +1020,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
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{
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if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
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{
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DEBUG_LOG("We are fall to death, loosing 10 percents durability");
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sLog.outStaticDebug("We are fall to death, loosing 10 percents durability");
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DurabilityLossAll(0.10f,false);
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// durability lost message
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WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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@@ -5053,7 +5053,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
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{
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if (GetGuildId() == 0)
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{
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DEBUG_LOG("You are not member of a guild");
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sLog.outStaticDebug("You are not member of a guild");
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return TotalCost;
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}
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@@ -5063,19 +5063,19 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
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if (!pGuild->HasRankRight(GetRank(), GR_RIGHT_WITHDRAW_REPAIR))
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{
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DEBUG_LOG("You do not have rights to withdraw for repairs");
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sLog.outStaticDebug("You do not have rights to withdraw for repairs");
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return TotalCost;
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}
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if (pGuild->GetMemberMoneyWithdrawRem(GetGUIDLow()) < costs)
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{
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DEBUG_LOG("You do not have enough money withdraw amount remaining");
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sLog.outStaticDebug("You do not have enough money withdraw amount remaining");
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return TotalCost;
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}
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if (pGuild->GetGuildBankMoney() < costs)
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{
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DEBUG_LOG("There is not enough money in bank");
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sLog.outStaticDebug("There is not enough money in bank");
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return TotalCost;
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}
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@@ -5088,7 +5088,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
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}
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else if (GetMoney() < costs)
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{
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DEBUG_LOG("You do not have enough money");
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sLog.outStaticDebug("You do not have enough money");
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return TotalCost;
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}
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else
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@@ -7731,7 +7731,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply
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return;
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}
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DEBUG_LOG("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
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sLog.outStaticDebug("WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
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CastSpell(this,spellInfo,true,item);
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}
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@@ -17596,7 +17596,7 @@ bool Player::_LoadHomeBind(QueryResult_AutoPtr result)
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GetGUIDLow(), m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
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}
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DEBUG_LOG("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
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sLog.outStaticDebug("Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
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m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
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return true;
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@@ -22964,7 +22964,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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}
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//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
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DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
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sLog.outStaticDebug("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
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}
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}
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RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
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