*Fix a typo in Gruul's door handling. Thanks Kudlaty.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-04-12 01:09:25 +02:00
parent 9378a9cf21
commit 66f60f4c6e
@@ -125,8 +125,8 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
if(data == DONE) HandleGameObject(MaulgarDoor, true);
Encounters[0] = data; break;
case DATA_GRUULEVENT:
if(data == IN_PROGRESS) HandleGameObject(GruulDoor, true);
else HandleGameObject(GruulDoor, false);
if(data == IN_PROGRESS) HandleGameObject(GruulDoor, false);
else HandleGameObject(GruulDoor, true);
Encounters[1] = data; break;
}