*Fix a typo in Gruul's door handling. Thanks Kudlaty.
--HG-- branch : trunk
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@@ -125,8 +125,8 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
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if(data == DONE) HandleGameObject(MaulgarDoor, true);
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if(data == DONE) HandleGameObject(MaulgarDoor, true);
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Encounters[0] = data; break;
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Encounters[0] = data; break;
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case DATA_GRUULEVENT:
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case DATA_GRUULEVENT:
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if(data == IN_PROGRESS) HandleGameObject(GruulDoor, true);
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if(data == IN_PROGRESS) HandleGameObject(GruulDoor, false);
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else HandleGameObject(GruulDoor, false);
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else HandleGameObject(GruulDoor, true);
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Encounters[1] = data; break;
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Encounters[1] = data; break;
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}
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}
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