Fix build, replace script that should have been removed
This commit is contained in:
@@ -131,28 +131,40 @@ class mobs_risen_husk_spirit : public CreatureScript
|
|||||||
};
|
};
|
||||||
|
|
||||||
/*######
|
/*######
|
||||||
## npc_deserter_agitator
|
## npc_theramor_guard
|
||||||
######*/
|
######*/
|
||||||
|
|
||||||
enum Deserter
|
enum TheramoreGuard
|
||||||
{
|
{
|
||||||
QUEST_TRAITORS_AMONG_US = 11126,
|
SAY_QUEST1 = -1000641,
|
||||||
NPC_THERAMORE_DESERTER = 23602,
|
SAY_QUEST2 = -1000642,
|
||||||
|
SAY_QUEST3 = -1000643,
|
||||||
|
SAY_QUEST4 = -1000644,
|
||||||
|
SAY_QUEST5 = -1000645,
|
||||||
|
SAY_QUEST6 = -1000646,
|
||||||
|
SAY_QUEST7 = -1000647,
|
||||||
|
SAY_QUEST8 = -1000648,
|
||||||
|
SAY_QUEST9 = -1000649,
|
||||||
|
|
||||||
|
QUEST_DISCREDITING_THE_DESERTERS = 11133,
|
||||||
|
|
||||||
|
NPC_THERAMORE_GUARD = 4979,
|
||||||
|
|
||||||
|
SPELL_DOCTORED_LEAFLET = 42725,
|
||||||
|
SPELL_PROPAGANDIZED = 42246,
|
||||||
};
|
};
|
||||||
|
|
||||||
const Position DeserterDisappearPos = {-3609.03f, -4332.91f, 9.39354f, 3.73862f};
|
#define GOSSIP_ITEM_THERAMORE_GUARD "You look like an intelligent person. Why don't you read one of these leaflets and give it some thought?"
|
||||||
|
|
||||||
#define GOSSIP_ITEM_DESERTER "Your propaganda wont`t work on me. Spout your treasonous filth elsewhere traitor!"
|
class npc_theramore_guard : public CreatureScript
|
||||||
|
|
||||||
class npc_deserter_agitator : public CreatureScript
|
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
npc_deserter_agitator() : CreatureScript("npc_deserter_agitator") { }
|
npc_theramore_guard() : CreatureScript("npc_theramore_guard") { }
|
||||||
|
|
||||||
bool OnGossipHello(Player* player, Creature* creature)
|
bool OnGossipHello(Player* player, Creature* creature)
|
||||||
{
|
{
|
||||||
if (player->GetQuestStatus(QUEST_TRAITORS_AMONG_US) == QUEST_STATUS_INCOMPLETE)
|
if (player->GetQuestStatus(QUEST_DISCREDITING_THE_DESERTERS) == QUEST_STATUS_INCOMPLETE)
|
||||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DESERTER, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_THERAMORE_GUARD, GOSSIP_SENDER_MAIN, GOSSIP_SENDER_INFO);
|
||||||
|
|
||||||
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
||||||
|
|
||||||
@@ -166,23 +178,12 @@ public:
|
|||||||
if (action == GOSSIP_SENDER_INFO)
|
if (action == GOSSIP_SENDER_INFO)
|
||||||
{
|
{
|
||||||
player->CLOSE_GOSSIP_MENU();
|
player->CLOSE_GOSSIP_MENU();
|
||||||
switch (urand(0, 1))
|
player->KilledMonsterCredit(NPC_THERAMORE_GUARD, 0);
|
||||||
{
|
DoScriptText(SAY_QUEST1, creature);
|
||||||
case 0:
|
creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false);
|
||||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||||
creature->setFaction(14);
|
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->YellTimer = 4000;
|
||||||
creature->AI()->AttackStart(player);
|
CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->bYellTimer = true;
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
player->KilledMonsterCredit(NPC_THERAMORE_DESERTER, 0);
|
|
||||||
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
|
||||||
creature->SetSpeed(MOVE_RUN, creature->GetSpeedRate(MOVE_RUN), true);
|
|
||||||
creature->setFaction(35);
|
|
||||||
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
|
|
||||||
creature->SetReactState(REACT_PASSIVE);
|
|
||||||
creature->GetMotionMaster()->MovePoint(1, DeserterDisappearPos);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@@ -190,28 +191,47 @@ public:
|
|||||||
|
|
||||||
CreatureAI* GetAI(Creature* creature) const
|
CreatureAI* GetAI(Creature* creature) const
|
||||||
{
|
{
|
||||||
return new npc_deserter_agitatorAI(creature);
|
return new npc_theramore_guardAI(creature);
|
||||||
}
|
}
|
||||||
|
|
||||||
struct npc_deserter_agitatorAI : public ScriptedAI
|
struct npc_theramore_guardAI : public ScriptedAI
|
||||||
{
|
{
|
||||||
npc_deserter_agitatorAI(Creature* creature) : ScriptedAI(creature) { }
|
npc_theramore_guardAI(Creature* creature) : ScriptedAI(creature) { }
|
||||||
|
|
||||||
|
uint32 YellTimer;
|
||||||
|
uint32 Step;
|
||||||
|
bool bYellTimer;
|
||||||
|
|
||||||
void Reset()
|
void Reset()
|
||||||
{
|
{
|
||||||
me->RestoreFaction();
|
bYellTimer = false;
|
||||||
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
|
Step = 0;
|
||||||
me->SetReactState(REACT_AGGRESSIVE);
|
|
||||||
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MovementInform(uint32 Type, uint32 Id)
|
void UpdateAI(const uint32 Diff)
|
||||||
{
|
{
|
||||||
if (Type != POINT_MOTION_TYPE)
|
if (!me->HasAura(SPELL_PROPAGANDIZED))
|
||||||
return;
|
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
|
||||||
|
|
||||||
if (Id == 1)
|
if (bYellTimer && YellTimer <= Diff)
|
||||||
me->DisappearAndDie();
|
{
|
||||||
|
switch (Step)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me);
|
||||||
|
YellTimer = 3000;
|
||||||
|
++Step;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
DoScriptText(RAND(SAY_QUEST7, SAY_QUEST8, SAY_QUEST9), me);
|
||||||
|
me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
|
||||||
|
Step = 0;
|
||||||
|
bYellTimer = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
YellTimer -= Diff;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user