Add script for quest 12687
--HG-- branch : trunk
This commit is contained in:
@@ -502,9 +502,12 @@ struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI
|
||||
{
|
||||
if( Unit *charmer = who->GetCharmer() )
|
||||
{
|
||||
if( charmer->GetTypeId() == TYPEID_PLAYER && ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
|
||||
if( charmer->GetTypeId() == TYPEID_PLAYER )
|
||||
{
|
||||
((Player*)charmer)->KilledMonster(28767, me->GetGUID());
|
||||
if( ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
|
||||
((Player*)charmer)->KilledMonster(28767, me->GetGUID());
|
||||
else if( ((Player*)charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE )
|
||||
((Player*)charmer)->GroupEventHappens(12687, who);
|
||||
((Player*)charmer)->ExitVehicle();
|
||||
//without this we can see npc kill the horse
|
||||
//who->setDeathState(DEAD);
|
||||
@@ -520,6 +523,42 @@ CreatureAI* GetAI_npc_salanar_the_horseman(Creature *_Creature)
|
||||
return new npc_salanar_the_horsemanAI(_Creature);
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_ros_dark_rider
|
||||
######*/
|
||||
|
||||
struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI
|
||||
{
|
||||
npc_ros_dark_riderAI(Creature *c) : ScriptedAI(c) {}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
Creature* deathcharger = me->FindNearestCreature(28782, 30);
|
||||
if(!deathcharger) return;
|
||||
deathcharger->RestoreFaction();
|
||||
deathcharger->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
deathcharger->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
}
|
||||
|
||||
void JustDied(Unit *killer)
|
||||
{
|
||||
Creature* deathcharger = me->FindNearestCreature(28782, 30);
|
||||
if(!deathcharger) return;
|
||||
if( killer->GetTypeId() == TYPEID_PLAYER && deathcharger->GetTypeId() == TYPEID_UNIT && deathcharger->isVehicle() )
|
||||
{
|
||||
deathcharger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
deathcharger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
deathcharger->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
|
||||
deathcharger->setFaction(2096);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_npc_ros_dark_rider(Creature *_Creature)
|
||||
{
|
||||
return new npc_ros_dark_riderAI(_Creature);
|
||||
}
|
||||
|
||||
void AddSC_the_scarlet_enclave()
|
||||
{
|
||||
Script *newscript;
|
||||
@@ -550,4 +589,9 @@ void AddSC_the_scarlet_enclave()
|
||||
newscript->Name="npc_salanar_the_horseman";
|
||||
newscript->GetAI = &GetAI_npc_salanar_the_horseman;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name="npc_ros_dark_rider";
|
||||
newscript->GetAI = &GetAI_npc_ros_dark_rider;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
Reference in New Issue
Block a user