Core/Spells: Removed a really retarded hack that searched for GameObject targets 50 yards further than it should
--HG-- branch : trunk
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@@ -1873,7 +1873,7 @@ void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, S
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break;
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}
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Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius + 50, entry);
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Trinity::GameObjectInRangeCheck check(pos->m_positionX, pos->m_positionY, pos->m_positionZ, radius, entry);
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Trinity::GameObjectListSearcher<Trinity::GameObjectInRangeCheck> searcher(m_caster, TagGOMap, check);
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m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher);
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}
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