[7778] Implement honorable kill related achievement criteria Author: DonTomika
* ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
* ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
--HG--
branch : trunk
This commit is contained in:
@@ -1131,6 +1131,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
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continue;
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SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
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break;
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break;
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@@ -1156,8 +1168,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
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@@ -1302,6 +1312,10 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
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return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
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return progress->counter >= achievementCriteria->honorable_kill.killCount;
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return progress->counter >= achievementCriteria->honorable_kill.killCount;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
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return progress->counter >= achievementCriteria->hk_class.count;
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case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
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return progress->counter >= achievementCriteria->hk_race.count;
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// handle all statistic-only criteria here
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// handle all statistic-only criteria here
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
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@@ -5945,6 +5945,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
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// and those in a lifetime
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// and those in a lifetime
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ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
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ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
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}
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}
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else
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else
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{
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{
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