[7778] Implement honorable kill related achievement criteria Author: DonTomika

* ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
    * ACHIEVEMENT_CRITERIA_TYPE_HK_RACE

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-06 16:38:36 -05:00
parent 27d3ebbb92
commit 66884cab11
2 changed files with 18 additions and 2 deletions
+16 -2
View File
@@ -1131,6 +1131,18 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
break;
@@ -1156,8 +1168,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
@@ -1302,6 +1312,10 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return progress->counter >= achievementCriteria->honorable_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return progress->counter >= achievementCriteria->hk_class.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return progress->counter >= achievementCriteria->hk_race.count;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+2
View File
@@ -5945,6 +5945,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
// and those in a lifetime
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
}
else
{