Prevent crash when GetSummoner() is used.
--HG-- branch : trunk
This commit is contained in:
@@ -645,9 +645,10 @@ struct TRINITY_DLL_DECL npc_nesingwary_trapperAI : public ScriptedAI
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go_caribou->SetLootState(GO_JUST_DEACTIVATED);
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if (TempSummon *summon = (TempSummon*)m_creature)
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if (Unit *pTemp = summon->GetSummoner())
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if (pTemp->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0);
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if (summon->isSummon())
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if (Unit *pTemp = summon->GetSummoner())
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if (pTemp->GetTypeId() == TYPEID_PLAYER)
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CAST_PLR(pTemp)->KilledMonsterCredit(m_creature->GetEntry(),0);
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if (go_caribou && go_caribou->GetTypeId() == TYPEID_GAMEOBJECT)
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go_caribou->SetGoState(GO_STATE_READY);
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@@ -1307,8 +1308,9 @@ struct TRINITY_DLL_DECL npc_image_lich_kingAI : public ScriptedAI
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if (uiType != POINT_MOTION_TYPE)
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return;
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArthasInPosition = true;
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if (m_creature->isSummon())
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArthasInPosition = true;
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}
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};
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@@ -1332,8 +1334,9 @@ struct TRINITY_DLL_DECL npc_general_arlosAI : public ScriptedAI
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m_creature->addUnitState(UNIT_STAT_STUNNED);
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m_creature->CastSpell(m_creature, SPELL_STUN, true);
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArlosInPosition = true;
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if (m_creature->isSummon())
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bArlosInPosition = true;
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}
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};
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@@ -1382,8 +1385,9 @@ struct TRINITY_DLL_DECL npc_counselor_talbotAI : public ScriptedAI
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if(uiType != POINT_MOTION_TYPE)
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return;
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bTalbotInPosition = true;
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if (m_creature->isSummon())
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bTalbotInPosition = true;
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}
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void UpdateAI(const uint32 uiDiff)
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@@ -1481,14 +1485,16 @@ struct TRINITY_DLL_DECL npc_leryssaAI : public ScriptedAI
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m_creature->addUnitState(UNIT_STAT_STUNNED);
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m_creature->CastSpell(m_creature, SPELL_STUN, true);
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bLeryssaInPosition = true;
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if (m_creature->isSummon())
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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CAST_AI(npc_thassarianAI,CAST_CRE(pSummoner)->AI())->bLeryssaInPosition = true;
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bDone = true;
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}
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else
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{
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m_creature->SetStandState(UNIT_STAND_STATE_SIT);
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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if (m_creature->isSummon())
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if (Unit* pSummoner = CAST_SUM(m_creature)->GetSummoner())
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pSummoner->SetStandState(UNIT_STAND_STATE_SIT);
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Phase_Timer = 1500;
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Phase = 1;
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@@ -1504,8 +1510,9 @@ struct TRINITY_DLL_DECL npc_leryssaAI : public ScriptedAI
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switch (Phase)
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{
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case 1:
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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DoScriptText(SAY_THASSARIAN_4, pThassarian);
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if (m_creature->isSummon())
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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DoScriptText(SAY_THASSARIAN_4, pThassarian);
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Phase_Timer = 5000;
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++Phase;
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break;
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@@ -1515,8 +1522,9 @@ struct TRINITY_DLL_DECL npc_leryssaAI : public ScriptedAI
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++Phase;
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break;
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case 3:
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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DoScriptText(SAY_THASSARIAN_5, pThassarian);
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if (m_creature->isSummon())
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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DoScriptText(SAY_THASSARIAN_5, pThassarian);
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Phase_Timer = 5000;
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++Phase;
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break;
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@@ -1526,7 +1534,8 @@ struct TRINITY_DLL_DECL npc_leryssaAI : public ScriptedAI
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++Phase;
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break;
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case 5:
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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if (m_creature->isSummon())
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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DoScriptText(SAY_THASSARIAN_6, pThassarian);
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Phase_Timer = 5000;
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++Phase;
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@@ -1538,11 +1547,12 @@ struct TRINITY_DLL_DECL npc_leryssaAI : public ScriptedAI
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++Phase;
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break;
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case 7:
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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{
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DoScriptText(SAY_THASSARIAN_7, pThassarian);
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CAST_AI(npc_thassarianAI,CAST_CRE(pThassarian)->AI())->uiPhase = 16;
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}
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if (m_creature->isSummon())
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if (Unit* pThassarian = CAST_SUM(m_creature)->GetSummoner())
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{
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DoScriptText(SAY_THASSARIAN_7, pThassarian);
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CAST_AI(npc_thassarianAI,CAST_CRE(pThassarian)->AI())->uiPhase = 16;
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}
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Phase_Timer = 5000;
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Phase = 0;
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break;
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