* Nearly done with fixing the Linux build.
* Thanks to samccstudios for saving me some time with the Outlands scripts. --HG-- branch : trunk
This commit is contained in:
@@ -316,8 +316,8 @@ SET(game_STAT_SRCS
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include_directories(
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${CMAKE_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/externals
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${CMAKE_SOURCE_DIR}/externals/mersennetwister
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${CMAKE_SOURCE_DIR}/externals/zlib
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${CMAKE_SOURCE_DIR}/src/server/collision
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${CMAKE_SOURCE_DIR}/src/server/collision/Management
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${CMAKE_SOURCE_DIR}/src/server/shared
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@@ -386,6 +386,7 @@ include_directories(
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${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP
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${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP/Zones
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${CMAKE_SOURCE_DIR}/src/server/game/Pools
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${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders
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${CMAKE_SOURCE_DIR}/src/server/game/Quests
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${CMAKE_SOURCE_DIR}/src/server/game/Reputation
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${CMAKE_SOURCE_DIR}/src/server/game/Scripting
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@@ -25,7 +25,7 @@
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#include "Log.h"
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#include "Opcodes.h"
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#include "World.h"
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#include <zlib/zlib.h>
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#include "zlib.h"
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UpdateData::UpdateData() : m_blockCount(0)
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{
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@@ -28,8 +28,8 @@
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#include "InstanceData.h"
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#include "Map.h"
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#include "GridNotifiersImpl.h"
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#include "Config/ConfigEnv.h"
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#include "Transports.h"
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#include "Configuration/ConfigEnv.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "World.h"
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@@ -24,12 +24,12 @@
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "Transports.h"
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#include "Transport.h"
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#include "GridDefines.h"
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#include "MapInstanced.h"
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#include "InstanceData.h"
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#include "DestinationHolderImp.h"
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#include "Config/ConfigEnv.h"
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#include "Configuration/ConfigEnv.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "Corpse.h"
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@@ -14,7 +14,7 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptedPch.h"
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#include "ScriptPCH.h"
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#ifdef WIN32
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#define DO_SCRIPTS
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