Core/Battlefield: Fix build. closes #5707
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@@ -482,7 +482,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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// *****************************************************
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// *****************************************************
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void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 /*incrementNumber */ )
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void BattlefieldWG::DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 /*incrementNumber */ )
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{
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{
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AchievementEntry const* AE = GetAchievementStore()->LookupEntry(achievement);
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AchievementEntry const* AE = sAchievementStore.LookupEntry(achievement);
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switch (achievement)
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switch (achievement)
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{
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{
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