Core/Protocol:
- Correct the use of first byte in SMSG_NAME_QUERY_RESPONSE - Send guid and name in SMSG_CHAR_RENAME for failing results too
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@@ -1119,8 +1119,10 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
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uint8 res = ObjectMgr::CheckPlayerName(newName, true);
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if (res != CHAR_NAME_SUCCESS)
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{
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WorldPacket data(SMSG_CHAR_RENAME, 1);
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WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
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data << uint8(res);
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data << uint64(guid);
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data << newName;
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SendPacket(&data);
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return;
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}
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@@ -1451,6 +1453,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
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std::string oldname = result->Fetch()[0].GetString();
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sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
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}
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Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
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@@ -33,42 +33,39 @@
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void WorldSession::SendNameQueryOpcode(uint64 guid)
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{
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Player* player = NULL;
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const CharacterNameData* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid));
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if (nameData)
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player = ObjectAccessor::FindPlayer(guid);
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Player* player = ObjectAccessor::FindPlayer(guid);
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CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid));
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// guess size
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WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
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data.appendPackGUID(guid);
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data << uint8(0); // added in 3.1
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if (nameData)
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if (!player)
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{
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data << uint8(1); // player unknown
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SendPacket(&data);
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return;
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}
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if (!nameData)
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{
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data << uint8(2); // name unknown
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SendPacket(&data);
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return;
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}
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data << uint8(0); // name known
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data << nameData->m_name; // played name
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data << uint8(0); // realm name for cross realm BG usage
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data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
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data << uint8(nameData->m_race);
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data << uint8(nameData->m_gender);
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data << uint8(nameData->m_class);
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}
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else
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{
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data << std::string(GetTrinityString(LANG_NON_EXIST_CHARACTER));
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data << uint32(0);
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}
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if (player)
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{
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if (DeclinedName const* names = player->GetDeclinedNames())
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{
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data << uint8(1); // is declined
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << uint8(1); // Name is declined
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << names->name[i];
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}
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else
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data << uint8(0); // is not declined
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}
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else //TODO: decline names may also need to be stored in char name data
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data << uint8(0);
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data << uint8(0); // Name is not declined
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SendPacket(&data);
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}
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@@ -76,7 +73,6 @@ void WorldSession::SendNameQueryOpcode(uint64 guid)
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void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data)
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{
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uint64 guid;
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recv_data >> guid;
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// This is disable by default to prevent lots of console spam
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