Core/Corpses: Fixed loading phaseMask if its greater than 255
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@@ -190,7 +190,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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m_isWorldObject = true;
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uint32 instanceid = fields[14].GetUInt32();
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uint32 phaseMask = fields[15].GetUInt8();
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uint32 phaseMask = fields[15].GetUInt16();
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// place
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SetLocationInstanceId(instanceid);
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