--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 21:08:43 -06:00
13 changed files with 830 additions and 40 deletions
+9
View File
@@ -0,0 +1,9 @@
-- event script for Medivh's Journal
delete from event_scripts where id = 10951;
insert into event_scripts values
(10951,0,10,17651, 300000, 0,-11159,-1907.22,91.48,0);
-- remove every Image from Medivh (should not be spawned by db)
delete from creature where id = 17651;
-- add script
update creature_template set scriptname = 'npc_image_of_medivh' where entry = 17651;
@@ -258,7 +258,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
m_creature->AddThreat(who, 1.0f);
}
if(!InCombat && !Intro && m_creature->IsWithinDistInMap(who, 200.0f) && (who->GetTypeId() == TYPEID_PLAYER))
if(!InCombat && !Intro && m_creature->IsWithinDistInMap(who, 60.0f) && (who->GetTypeId() == TYPEID_PLAYER))
{
if(pInstance)
pInstance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS);
@@ -29,7 +29,6 @@ update `creature_template` set `npcflag`='1',`ScriptName`='npc_tobias_seecher' w
update `instance_template` set `script`='instance_blackrock_depths' where `map`='230';
*/
#include "GameObject.h"
#include "precompiled.h"
#include "def_blackrock_depths.h"
@@ -30,6 +30,7 @@
#define DATA_GAMEOBJECT_NETHER_DOOR 23
#define DATA_GAMEOBJECT_GAME_DOOR 24
#define DATA_GAMEOBJECT_GAME_EXIT_DOOR 25
#define DATA_IMAGE_OF_MEDIVH 26
// Opera Performances
#define EVENT_OZ 1
@@ -61,6 +61,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 GamesmansExitDoor; // Door after Chess
uint64 NetherspaceDoor; // Door at Malchezaar
uint64 ImageGUID;
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -82,6 +84,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
GamesmansDoor = 0;
GamesmansExitDoor = 0;
NetherspaceDoor = 0;
ImageGUID = 0;
}
bool IsEncounterInProgress() const
@@ -111,6 +115,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NIGHTBANE_EVENT: return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
}
return 0;
@@ -174,6 +179,14 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
SaveToDB();
}
void SetData64(uint32 identifier, uint64 data)
{
switch(identifier)
{
case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
}
}
void OnObjectCreate(GameObject* go)
{
switch(go->GetEntry())
@@ -17,13 +17,14 @@
/* ScriptData
SDName: Karazhan
SD%Complete: 100
SDComment: Support for Barnes (Opera controller) and Berthold (Doorman).
SDComment: Support for Barnes (Opera controller) and Berthold (Doorman), Support for Quest 9645.
SDCategory: Karazhan
EndScriptData */
/* ContentData
npc_barnes
npc_berthold
npc_image_of_medivh
EndContentData */
#include "precompiled.h"
@@ -432,6 +433,209 @@ bool GossipSelect_npc_berthold(Player* player, Creature* _Creature, uint32 sende
return true;
}
/*###
# npc_image_of_medivh
####*/
#define SAY_DIALOG_MEDIVH_1 "You've got my attention, dragon. You'll find I'm not as easily scared as the villagers below."
#define SAY_DIALOG_ARCANAGOS_2 "Your dabbling in the arcane has gone too far, Medivh. You've attracted the attention of powers beyond your understanding. You must leave Karazhan at once!"
#define SAY_DIALOG_MEDIVH_3 "You dare challenge me at my own dwelling? Your arrogance is astounding, even for a dragon!"
#define SAY_DIALOG_ARCANAGOS_4 "A dark power seeks to use you, Medivh! If you stay, dire days will follow. You must hurry, we don't have much time!"
#define SAY_DIALOG_MEDIVH_5 "I do not know what you speak of, dragon... but I will not be bullied by this display of insolence. I'll leave Karazhan when it suits me!"
#define SAY_DIALOG_ARCANAGOS_6 "You leave me no alternative. I will stop you by force if you won't listen to reason!"
#define EMOTE_DIALOG_MEDIVH_7 "begins to cast a spell of great power, weaving his own essence into the magic."
#define SAY_DIALOG_ARCANAGOS_8 "What have you done, wizard? This cannot be! I'm burning from... within!"
#define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..."
#define MOB_ARCANAGOS 17652
#define SPELL_FIRE_BALL 30967
#define SPELL_UBER_FIREBALL 30971
#define SPELL_CONFLAGRATION_BLAST 30977
#define SPELL_MANA_SHIELD 31635
static float MedivPos[4] = {-11161.49,-1902.24,91.48,1.94};
static float ArcanagosPos[4] = {-11169.75,-1881.48,95.39,4.83};
struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
{
npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
}
ScriptedInstance *pInstance;
uint64 ArcanagosGUID;
uint32 YellTimer;
uint32 Step;
uint32 FireMedivhTimer;
uint32 FireArcanagosTimer;
bool EventStarted;
void Reset()
{
ArcanagosGUID = 0;
if(pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
{
pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, m_creature->GetGUID());
(*m_creature).GetMotionMaster()->MovePoint(1,MedivPos[0],MedivPos[1],MedivPos[2]);
Step = 0;
}else
{
m_creature->DealDamage(m_creature,m_creature->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
}
}
void Aggro(Unit* who){}
void MovementInform(uint32 type, uint32 id)
{
if(type != POINT_MOTION_TYPE)
return;
if(id == 1)
{
StartEvent();
m_creature->SetOrientation(MedivPos[3]);
m_creature->SetOrientation(MedivPos[3]);
}
}
void StartEvent()
{
Step = 1;
EventStarted = true;
Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
ArcanagosGUID = Arcanagos->GetGUID();
Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
Arcanagos->SetOrientation(ArcanagosPos[3]);
m_creature->SetOrientation(MedivPos[3]);
YellTimer = 10000;
}
uint32 NextStep(uint32 Step)
{
Unit* arca = Unit::GetUnit((*m_creature),ArcanagosGUID);
Map *map = m_creature->GetMap();
switch(Step)
{
case 0: return 9999999;
case 1:
m_creature->Yell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL);
return 10000;
case 2:
if(arca)
((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL);
return 20000;
case 3:
m_creature->Yell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL);
return 10000;
case 4:
if(arca)
((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL);
return 20000;
case 5:
m_creature->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL);
return 20000;
case 6:
if(arca)
((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL);
return 10000;
case 7:
FireArcanagosTimer = 500;
return 5000;
case 8:
FireMedivhTimer = 500;
DoCast(m_creature, SPELL_MANA_SHIELD);
return 10000;
case 9:
m_creature->TextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
return 10000;
case 10:
if(arca)
m_creature->CastSpell(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
if(arca)
((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL);
return 5000;
case 12:
arca->GetMotionMaster()->MovePoint(0, -11010.82,-1761.18, 156.47);
arca->setActive(true);
arca->InterruptNonMeleeSpells(true);
arca->SetSpeed(MOVE_FLIGHT, 2.0f);
return 10000;
case 13:
m_creature->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL);
return 10000;
case 14:
m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->ClearInCombat();
if(map->IsDungeon())
{
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if(i->getSource()->isAlive())
{
if(i->getSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
i->getSource()->CompleteQuest(9645);
}
}
}
return 50000;
case 15:
arca->DealDamage(arca,arca->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return 5000;
default : return 9999999;
}
}
void UpdateAI(const uint32 diff)
{
if(YellTimer < diff)
{
if(EventStarted)
{
YellTimer = NextStep(Step++);
}
}else YellTimer -= diff;
if(Step >= 7 && Step <= 12 )
{
Unit* arca = Unit::GetUnit((*m_creature),ArcanagosGUID);
if(FireArcanagosTimer < diff)
{
if(arca)
arca->CastSpell(m_creature, SPELL_FIRE_BALL, false);
FireArcanagosTimer = 6000;
}else FireArcanagosTimer -= diff;
if(FireMedivhTimer < diff)
{
if(arca)
DoCast(arca, SPELL_FIRE_BALL);
FireMedivhTimer = 5000;
}else FireMedivhTimer -= diff;
}
}
};
CreatureAI* GetAI_npc_image_of_medivh(Creature *_Creature)
{
return new npc_image_of_medivhAI(_Creature);
}
void AddSC_karazhan()
{
Script* newscript;
@@ -447,5 +651,10 @@ void AddSC_karazhan()
newscript->Name = "npc_berthold";
newscript->pGossipHello = &GossipHello_npc_berthold;
newscript->pGossipSelect = &GossipSelect_npc_berthold;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_image_of_medivh";
newscript->GetAI = &GetAI_npc_image_of_medivh;
newscript->RegisterSelf();
}
@@ -435,16 +435,30 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1);
if(!target) target = m_creature->getVictim();
Unit *target = NULL;
std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
std::vector<Unit *> target_list;
for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
{
target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
//50 yard radius maximum
if(target && target->GetDistance2d(m_creature) < 50)
target_list.push_back(target);
target = NULL;
}
if(target_list.size())
target = *(target_list.begin()+rand()%target_list.size());
if(!target)
target = m_creature->getVictim();
TankGUID = m_creature->getVictim()->GetGUID();
ChargeTargetGUID = target->GetGUID();
float x, y, z;
target->GetContactPoint(m_creature, x, y, z);
m_creature->SetSpeed(MOVE_RUN, 5.0f);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
float x, y, z;
target->GetContactPoint(m_creature, x, y, z);
m_creature->SetSpeed(MOVE_RUN, 5.0f);
m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
Surge_Timer = 15000 + rand()%5000;
return;
+27 -17
View File
@@ -404,13 +404,11 @@ Spell::~Spell()
void Spell::FillTargetMap()
{
// TODO: ADD the correct target FILLS!!!!!!
for(uint32 i=0;i<3;i++)
for(uint32 i = 0; i < 3; ++i)
{
// not call for empty effect.
// Also some spells use not used effect targets for store targets for dummy effect in triggered spells
if(m_spellInfo->Effect[i]==0)
if(!m_spellInfo->Effect[i])
continue;
// TODO: find a way so this is not needed?
@@ -419,23 +417,34 @@ void Spell::FillTargetMap()
AddUnitTarget(m_caster, i);
std::list<Unit*> tmpUnitMap;
uint32 targetA = m_spellInfo->EffectImplicitTargetA[i];
uint32 targetB = m_spellInfo->EffectImplicitTargetB[i];
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
if(targetA)
SetTargetMap(i, targetA, tmpUnitMap);
if(targetB) // In very rare case !A && B
SetTargetMap(i, targetB, tmpUnitMap);
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] != SPELL_REQUIRE_UNIT)
{
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST
&& m_targets.HasDest() && m_spellInfo->speed > 0.0f)
if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_DEST)
{
float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
if (dist < 5.0f) dist = 5.0f;
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
if(m_targets.HasDest() && m_spellInfo->speed > 0.0f)
{
float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
if (dist < 5.0f) dist = 5.0f;
m_delayMoment = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
}
}
else if(spellmgr.EffectTargetType[m_spellInfo->Effect[i]] == SPELL_REQUIRE_ITEM)
{
if(m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
}
continue;
}
if(tmpUnitMap.empty())
if(!targetA && !targetB)
{
// add here custom effects that need default target.
// FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
@@ -502,12 +511,12 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_RESURRECT:
case SPELL_EFFECT_CREATE_ITEM:
case SPELL_EFFECT_TRIGGER_SPELL:
//case SPELL_EFFECT_TRIGGER_MISSILE: ??
case SPELL_EFFECT_SKILL_STEP:
case SPELL_EFFECT_PROFICIENCY:
case SPELL_EFFECT_SUMMON_OBJECT_WILD:
case SPELL_EFFECT_SELF_RESURRECT:
case SPELL_EFFECT_REPUTATION:
case SPELL_EFFECT_LEARN_SPELL:
if(m_targets.getUnitTarget())
tmpUnitMap.push_back(m_targets.getUnitTarget());
else
@@ -546,7 +555,7 @@ void Spell::FillTargetMap()
if(Pet* pet = m_caster->GetPet())
tmpUnitMap.push_back(pet);
break;
case SPELL_EFFECT_ENCHANT_ITEM:
/*case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_FEED_PET:
@@ -554,7 +563,7 @@ void Spell::FillTargetMap()
case SPELL_EFFECT_MILLING:
if(m_targets.getItemTarget())
AddItemTarget(m_targets.getItemTarget(), i);
break;
break;*/
case SPELL_EFFECT_APPLY_AURA:
switch(m_spellInfo->EffectApplyAuraName[i])
{
@@ -2451,8 +2460,9 @@ void Spell::_handle_immediate_phase()
{
if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_DEST)
{
if(m_targets.HasDest())
HandleEffects(m_originalCaster, NULL, NULL, j);
if(!m_targets.HasDest())
m_targets.setDestination(m_caster, false);
HandleEffects(m_originalCaster, NULL, NULL, j);
}
else if(spellmgr.EffectTargetType[m_spellInfo->Effect[j]] == SPELL_REQUIRE_NONE)
HandleEffects(m_originalCaster, NULL, NULL, j);
+1 -1
View File
@@ -468,7 +468,7 @@ class Spell
Unit* m_caster;
uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
// e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
// e.g. damage around area spell trigered by victim aura and damage enemies of aura caster
Unit* m_originalCaster; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
Spell** m_selfContainer; // pointer to our spell container (if applicable)
+15 -3
View File
@@ -353,14 +353,26 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
m_spellProto = spellproto;
m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
int32 damage;
if(currentBasePoints)
{
damage = *currentBasePoints;
m_currentBasePoints = damage - 1;
}
else
{
m_currentBasePoints = m_spellProto->EffectBasePoints[eff];
if(caster)
damage = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
else
damage = m_currentBasePoints + 1;
}
m_isPassive = IsPassiveSpell(GetId());
m_positive = IsPositiveEffect(GetId(), m_effIndex);
m_applyTime = time(NULL);
int32 damage;
if(!caster)
{
m_caster_guid = target->GetGUID();
@@ -371,7 +383,7 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE)
{
m_caster_guid = caster->GetGUID();
damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
//damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
if (!damage && castItem && castItem->GetItemSuffixFactor())
+15 -8
View File
@@ -61,11 +61,18 @@ SpellMgr::SpellMgr()
case SPELL_EFFECT_PARRY: // 0
case SPELL_EFFECT_BLOCK: // 0
case SPELL_EFFECT_SKILL: // always with dummy 3 as A
case SPELL_EFFECT_LEARN_SPELL: // 0
//case SPELL_EFFECT_LEARN_SPELL: // 0 may be 5 pet
case SPELL_EFFECT_TRADE_SKILL: // 0 or 1
case SPELL_EFFECT_PROFICIENCY: // 0
EffectTargetType[i] = SPELL_REQUIRE_NONE;
break;
case SPELL_EFFECT_ENCHANT_ITEM:
case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
case SPELL_EFFECT_DISENCHANT:
case SPELL_EFFECT_FEED_PET:
case SPELL_EFFECT_PROSPECTING:
EffectTargetType[i] = SPELL_REQUIRE_ITEM;
break;
default:
EffectTargetType[i] = SPELL_REQUIRE_UNIT;
break;
@@ -1331,14 +1338,14 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
// return true;
//use data of highest rank spell(needed for spells which ranks have different effects)
SpellEntry const *spellInfo1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
SpellEntry const *spellInfo2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
spellInfo_1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1));
spellInfo_2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2));
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
if(spellInfo1->Effect[i] != spellInfo2->Effect[i]
|| spellInfo1->EffectApplyAuraName[i] != spellInfo2->EffectApplyAuraName[i]
|| spellInfo1->EffectMiscValue[i] != spellInfo2->EffectMiscValue[i]) // paladin resist aura
if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i]
|| spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
|| spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura
return false; // need itemtype check? need an example to add that check
return true;
@@ -1430,8 +1437,8 @@ void SpellMgr::LoadSpellRequired()
bar.step();
sLog.outString();
sLog.outString( ">> Loaded 0 spell chain records" );
sLog.outErrorDb("`spell_chains` table is empty!");
sLog.outString( ">> Loaded 0 spell required records" );
sLog.outErrorDb("`spell_required` table is empty!");
return;
}
uint32 rows = 0;
+1
View File
@@ -258,6 +258,7 @@ enum SpellEffectTargetTypes
SPELL_REQUIRE_NONE,
SPELL_REQUIRE_UNIT,
SPELL_REQUIRE_DEST,
SPELL_REQUIRE_ITEM,
};
enum SpellSelectTargetTypes
+515
View File
@@ -0,0 +1,515 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="TrinityCore"
ProjectGUID="{A3A04E47-43A2-4C08-90B3-029CEF558594}"
RootNamespace="mangosd"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\trinitycore__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\trinitycore__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\..\..\bin\Release\mangosd.tlb"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include,..\..\src\framework,..\..\src\shared,..\..\src\game,..\..\src\trinitycore;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="VERSION=&quot;0.12.0-SVN&quot;;WIN32;NDEBUG;_CONSOLE;ENABLE_CLI"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
PrecompiledHeaderFile=".\trinitycore__$(PlatformName)_$(ConfigurationName)\trinitycore.pch"
AssemblerListingLocation=".\trinitycore__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\trinitycore__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\trinitycore__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
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