Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -258,7 +258,7 @@ struct TRINITY_DLL_DECL boss_teron_gorefiendAI : public ScriptedAI
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m_creature->AddThreat(who, 1.0f);
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}
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if(!InCombat && !Intro && m_creature->IsWithinDistInMap(who, 200.0f) && (who->GetTypeId() == TYPEID_PLAYER))
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if(!InCombat && !Intro && m_creature->IsWithinDistInMap(who, 60.0f) && (who->GetTypeId() == TYPEID_PLAYER))
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{
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if(pInstance)
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pInstance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS);
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@@ -29,7 +29,6 @@ update `creature_template` set `npcflag`='1',`ScriptName`='npc_tobias_seecher' w
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update `instance_template` set `script`='instance_blackrock_depths' where `map`='230';
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*/
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#include "GameObject.h"
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#include "precompiled.h"
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#include "def_blackrock_depths.h"
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@@ -30,6 +30,7 @@
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#define DATA_GAMEOBJECT_NETHER_DOOR 23
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#define DATA_GAMEOBJECT_GAME_DOOR 24
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#define DATA_GAMEOBJECT_GAME_EXIT_DOOR 25
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#define DATA_IMAGE_OF_MEDIVH 26
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// Opera Performances
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#define EVENT_OZ 1
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@@ -61,6 +61,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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uint64 GamesmansExitDoor; // Door after Chess
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uint64 NetherspaceDoor; // Door at Malchezaar
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uint64 ImageGUID;
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void Initialize()
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{
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for (uint8 i = 0; i < ENCOUNTERS; ++i)
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@@ -82,6 +84,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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GamesmansDoor = 0;
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GamesmansExitDoor = 0;
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NetherspaceDoor = 0;
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ImageGUID = 0;
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}
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bool IsEncounterInProgress() const
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@@ -111,6 +115,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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case DATA_NIGHTBANE_EVENT: return Encounters[11];
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case DATA_OPERA_PERFORMANCE: return OperaEvent;
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case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
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case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
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}
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return 0;
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@@ -174,6 +179,14 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
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SaveToDB();
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}
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void SetData64(uint32 identifier, uint64 data)
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{
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switch(identifier)
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{
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case DATA_IMAGE_OF_MEDIVH: ImageGUID = data;
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}
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}
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void OnObjectCreate(GameObject* go)
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{
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switch(go->GetEntry())
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@@ -17,13 +17,14 @@
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/* ScriptData
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SDName: Karazhan
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SD%Complete: 100
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SDComment: Support for Barnes (Opera controller) and Berthold (Doorman).
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SDComment: Support for Barnes (Opera controller) and Berthold (Doorman), Support for Quest 9645.
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SDCategory: Karazhan
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EndScriptData */
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/* ContentData
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npc_barnes
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npc_berthold
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npc_image_of_medivh
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EndContentData */
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#include "precompiled.h"
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@@ -432,6 +433,209 @@ bool GossipSelect_npc_berthold(Player* player, Creature* _Creature, uint32 sende
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return true;
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}
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/*###
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# npc_image_of_medivh
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####*/
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#define SAY_DIALOG_MEDIVH_1 "You've got my attention, dragon. You'll find I'm not as easily scared as the villagers below."
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#define SAY_DIALOG_ARCANAGOS_2 "Your dabbling in the arcane has gone too far, Medivh. You've attracted the attention of powers beyond your understanding. You must leave Karazhan at once!"
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#define SAY_DIALOG_MEDIVH_3 "You dare challenge me at my own dwelling? Your arrogance is astounding, even for a dragon!"
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#define SAY_DIALOG_ARCANAGOS_4 "A dark power seeks to use you, Medivh! If you stay, dire days will follow. You must hurry, we don't have much time!"
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#define SAY_DIALOG_MEDIVH_5 "I do not know what you speak of, dragon... but I will not be bullied by this display of insolence. I'll leave Karazhan when it suits me!"
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#define SAY_DIALOG_ARCANAGOS_6 "You leave me no alternative. I will stop you by force if you won't listen to reason!"
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#define EMOTE_DIALOG_MEDIVH_7 "begins to cast a spell of great power, weaving his own essence into the magic."
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#define SAY_DIALOG_ARCANAGOS_8 "What have you done, wizard? This cannot be! I'm burning from... within!"
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#define SAY_DIALOG_MEDIVH_9 "He should not have angered me. I must go... recover my strength now..."
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#define MOB_ARCANAGOS 17652
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#define SPELL_FIRE_BALL 30967
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#define SPELL_UBER_FIREBALL 30971
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#define SPELL_CONFLAGRATION_BLAST 30977
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#define SPELL_MANA_SHIELD 31635
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static float MedivPos[4] = {-11161.49,-1902.24,91.48,1.94};
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static float ArcanagosPos[4] = {-11169.75,-1881.48,95.39,4.83};
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struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI
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{
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npc_image_of_medivhAI(Creature* c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance *pInstance;
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uint64 ArcanagosGUID;
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uint32 YellTimer;
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uint32 Step;
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uint32 FireMedivhTimer;
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uint32 FireArcanagosTimer;
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bool EventStarted;
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void Reset()
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{
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ArcanagosGUID = 0;
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if(pInstance && pInstance->GetData64(DATA_IMAGE_OF_MEDIVH) == 0)
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{
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pInstance->SetData64(DATA_IMAGE_OF_MEDIVH, m_creature->GetGUID());
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(*m_creature).GetMotionMaster()->MovePoint(1,MedivPos[0],MedivPos[1],MedivPos[2]);
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Step = 0;
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}else
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{
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m_creature->DealDamage(m_creature,m_creature->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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m_creature->RemoveCorpse();
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}
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}
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void Aggro(Unit* who){}
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void MovementInform(uint32 type, uint32 id)
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{
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if(type != POINT_MOTION_TYPE)
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return;
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if(id == 1)
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{
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StartEvent();
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m_creature->SetOrientation(MedivPos[3]);
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m_creature->SetOrientation(MedivPos[3]);
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}
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}
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void StartEvent()
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{
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Step = 1;
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EventStarted = true;
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Creature* Arcanagos = m_creature->SummonCreature(MOB_ARCANAGOS,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
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ArcanagosGUID = Arcanagos->GetGUID();
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Arcanagos->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING);
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(*Arcanagos).GetMotionMaster()->MovePoint(0,ArcanagosPos[0],ArcanagosPos[1],ArcanagosPos[2]);
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Arcanagos->SetOrientation(ArcanagosPos[3]);
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m_creature->SetOrientation(MedivPos[3]);
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YellTimer = 10000;
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}
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uint32 NextStep(uint32 Step)
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{
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Unit* arca = Unit::GetUnit((*m_creature),ArcanagosGUID);
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Map *map = m_creature->GetMap();
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switch(Step)
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{
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case 0: return 9999999;
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case 1:
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m_creature->Yell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL);
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return 10000;
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case 2:
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if(arca)
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((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL);
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return 20000;
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case 3:
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m_creature->Yell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL);
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return 10000;
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case 4:
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if(arca)
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((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL);
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return 20000;
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case 5:
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m_creature->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL);
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return 20000;
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case 6:
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if(arca)
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((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL);
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return 10000;
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case 7:
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FireArcanagosTimer = 500;
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return 5000;
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case 8:
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FireMedivhTimer = 500;
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DoCast(m_creature, SPELL_MANA_SHIELD);
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return 10000;
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case 9:
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m_creature->TextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false);
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return 10000;
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case 10:
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if(arca)
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m_creature->CastSpell(arca, SPELL_CONFLAGRATION_BLAST, false);
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return 1000;
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case 11:
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if(arca)
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((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL);
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return 5000;
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case 12:
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arca->GetMotionMaster()->MovePoint(0, -11010.82,-1761.18, 156.47);
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arca->setActive(true);
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arca->InterruptNonMeleeSpells(true);
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arca->SetSpeed(MOVE_FLIGHT, 2.0f);
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return 10000;
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case 13:
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m_creature->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL);
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return 10000;
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case 14:
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m_creature->SetVisibility(VISIBILITY_OFF);
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m_creature->ClearInCombat();
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if(map->IsDungeon())
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{
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InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
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for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if(i->getSource()->isAlive())
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{
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if(i->getSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
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i->getSource()->CompleteQuest(9645);
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}
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}
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}
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return 50000;
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case 15:
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arca->DealDamage(arca,arca->GetHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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return 5000;
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default : return 9999999;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if(YellTimer < diff)
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{
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if(EventStarted)
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{
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YellTimer = NextStep(Step++);
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}
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}else YellTimer -= diff;
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if(Step >= 7 && Step <= 12 )
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{
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Unit* arca = Unit::GetUnit((*m_creature),ArcanagosGUID);
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if(FireArcanagosTimer < diff)
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{
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if(arca)
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arca->CastSpell(m_creature, SPELL_FIRE_BALL, false);
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FireArcanagosTimer = 6000;
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}else FireArcanagosTimer -= diff;
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if(FireMedivhTimer < diff)
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{
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if(arca)
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DoCast(arca, SPELL_FIRE_BALL);
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FireMedivhTimer = 5000;
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}else FireMedivhTimer -= diff;
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}
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}
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};
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CreatureAI* GetAI_npc_image_of_medivh(Creature *_Creature)
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{
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return new npc_image_of_medivhAI(_Creature);
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}
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void AddSC_karazhan()
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{
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Script* newscript;
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@@ -447,5 +651,10 @@ void AddSC_karazhan()
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newscript->Name = "npc_berthold";
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newscript->pGossipHello = &GossipHello_npc_berthold;
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newscript->pGossipSelect = &GossipSelect_npc_berthold;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_image_of_medivh";
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newscript->GetAI = &GetAI_npc_image_of_medivh;
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newscript->RegisterSelf();
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}
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@@ -435,16 +435,30 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
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DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
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DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
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Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1);
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if(!target) target = m_creature->getVictim();
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Unit *target = NULL;
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std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
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std::vector<Unit *> target_list;
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for(std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
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{
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target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
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//50 yard radius maximum
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if(target && target->GetDistance2d(m_creature) < 50)
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target_list.push_back(target);
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target = NULL;
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}
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if(target_list.size())
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target = *(target_list.begin()+rand()%target_list.size());
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if(!target)
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target = m_creature->getVictim();
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TankGUID = m_creature->getVictim()->GetGUID();
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ChargeTargetGUID = target->GetGUID();
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float x, y, z;
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target->GetContactPoint(m_creature, x, y, z);
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m_creature->SetSpeed(MOVE_RUN, 5.0f);
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
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float x, y, z;
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target->GetContactPoint(m_creature, x, y, z);
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m_creature->SetSpeed(MOVE_RUN, 5.0f);
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
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Surge_Timer = 15000 + rand()%5000;
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return;
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