*Corrected factions in two scripts

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-15 17:23:16 +01:00
parent fb9a507643
commit 65bd8648f0
2 changed files with 4 additions and 2 deletions
@@ -975,7 +975,8 @@ bool QuestAccept_npc_bessy(Player* player, Creature* creature, Quest const* ques
{ {
if (quest->GetQuestId() == Q_ALMABTRIEB) if (quest->GetQuestId() == Q_ALMABTRIEB)
{ {
creature->setFaction(1603); creature->setFaction(113);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
} }
return true; return true;
@@ -126,8 +126,9 @@ bool QuestAccept_npc_ame(Player* player, Creature* creature, Quest const* quest)
{ {
((npc_escortAI*)(creature->AI()))->Start(false, true, false, player->GetGUID()); ((npc_escortAI*)(creature->AI()))->Start(false, true, false, player->GetGUID());
DoScriptText(SAY_READY, creature, player); DoScriptText(SAY_READY, creature, player);
creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
// Change faction so mobs attack // Change faction so mobs attack
creature->setFaction(775); creature->setFaction(113);
} }
return true; return true;
} }