--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-08-14 15:59:01 +02:00
10 changed files with 245 additions and 23 deletions
@@ -1685,6 +1685,91 @@ CreatureAI* GetAI_npc_mirror_image(Creature* pCreature)
return new npc_mirror_image (pCreature);
}
struct TRINITY_DLL_DECL npc_ebon_gargoyleAI : SpellCasterAI
{
npc_ebon_gargoyleAI(Creature *c) : SpellCasterAI(c) {}
int despawnTimer;
void InitializeAI()
{
SpellCasterAI::InitializeAI();
Unit * owner = me->GetOwner();
if (!owner)
return;
// Not needed to be despawned now
despawnTimer = 0;
// Find victim of Summon Gargoyle spell
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_creature, m_creature, 30);
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_creature, targets, u_check);
m_creature->VisitNearbyObject(30, searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if((*iter)->GetAura(49206,owner->GetGUID()))
{
me->Attack((*iter),false);
break;
}
}
void JustDied(Unit *killer)
{
// Stop Feeding Gargoyle when it dies
if (Unit *owner = me->GetOwner())
owner->RemoveAurasDueToSpell(50514);
}
// Fly away when dismissed
void SpellHit(Unit *source, const SpellEntry *spell)
{
if(spell->Id != 50515 || !me->isAlive() )
return;
Unit *owner = me->GetOwner();
if (!owner || owner != source)
return;
// Stop Fighting
me->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, true);
// Sanctuary
me->CastSpell(m_creature, 54661, true);
me->SetReactState(REACT_PASSIVE);
// Fly Away
me->AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
me->SetSpeed(MOVE_FLIGHT, 0.25f, true);
me->SetSpeed(MOVE_RUN, 0.25f, true);
float x = me->GetPositionX() + 10 * cos(me->GetOrientation());
float y = me->GetPositionY() + 10 * sin(me->GetOrientation());
float z = me->GetPositionZ() + 25;
me->GetMotionMaster()->MovePoint(0, x, y, z);
// Despawn as soon as possible
despawnTimer = 4 * IN_MILISECONDS;
}
void UpdateAI(const uint32 diff)
{
if (despawnTimer > 0)
{
if (despawnTimer > diff)
despawnTimer -= diff;
else
{
me->ForcedDespawn();
}
return;
}
SpellCasterAI::UpdateAI(diff);
}
};
CreatureAI* GetAI_npc_ebon_gargoyle(Creature* pCreature)
{
return new npc_ebon_gargoyleAI (pCreature);
}
//TODO: 30% Attackdamage check for Lightwell
struct TRINITY_DLL_DECL npc_lightwellAI : public PassiveAI
{
@@ -1853,13 +1938,18 @@ void AddSC_npcs_special()
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_lightwell";
newscript->GetAI = &GetAI_npc_lightwellAI;
newscript->Name="npc_mirror_image";
newscript->GetAI = &GetAI_npc_mirror_image;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_mirror_image";
newscript->GetAI = &GetAI_npc_mirror_image;
newscript->Name="npc_ebon_gargoyle";
newscript->GetAI = &GetAI_npc_ebon_gargoyle;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_lightwell";
newscript->GetAI = &GetAI_npc_lightwellAI;
newscript->RegisterSelf();
newscript = new Script;
@@ -613,6 +613,88 @@ bool GossipSelect_npc_slim(Player* pPlayer, Creature* pCreature, uint32 uiSender
return true;
}
/*########
####npc_Akuno
#####*/
#define QUEST_NPC_AKUNO 10887
#define Summon 21661
struct TRINITY_DLL_DECL npc_akunoAI : public npc_escortAI
{
npc_akunoAI(Creature *c) : npc_escortAI(c) {}
bool IsWalking;
void WaypointReached(uint32 i)
{
Player* player = Unit::GetPlayer(PlayerGUID);
if(!player)
return;
if(IsWalking && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
switch(i)
{
case 0 : m_creature->setFaction(5);break;
case 3 : m_creature->SummonCreature(Summon,-2795.99,5420.33,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(Summon,-2793.55,5412.79,-34.53,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 11 : {
if(player && player->GetTypeId() == TYPEID_PLAYER)
((Player*)player)->GroupEventHappens(QUEST_NPC_AKUNO,m_creature);
m_creature->setFaction(18);break;
}
}
}
void Aggro(Unit* who)
{}
void Reset()
{
if (IsWalking && !m_creature->HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE))
{
m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
return;
}
IsWalking=false;
}
void JustDied(Unit* killer)
{
if (PlayerGUID)
{
if (Player* player = Unit::GetPlayer(PlayerGUID))
player->FailQuest(QUEST_NPC_AKUNO);
}
}
void UpdateAI(const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
}
};
bool QuestAccept_npc_akuno(Player* player, Creature* creature, Quest const* quest)
{
if(quest->GetQuestId() == QUEST_NPC_AKUNO)
{
((npc_escortAI*)creature->AI())->Start(false,true,player->GetGUID());
}
return true;
}
CreatureAI* GetAI_npc_akuno(Creature *_Creature)
{
npc_akunoAI* thisAI = new npc_akunoAI(_Creature);
thisAI->FillPointMovementListForCreature();
return(CreatureAI*)thisAI;
}
void AddSC_terokkar_forest()
{
Script *newscript;
@@ -666,5 +748,11 @@ void AddSC_terokkar_forest()
newscript->pGossipHello = &GossipHello_npc_slim;
newscript->pGossipSelect = &GossipSelect_npc_slim;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="npc_akuno";
newscript->GetAI = &GetAI_npc_akuno;
newscript->pQuestAccept = &QuestAccept_npc_akuno;
newscript->RegisterSelf();
}
+10
View File
@@ -940,6 +940,16 @@ bool Guardian::InitStatsForLevel(uint32 petlevel)
}
break;
}
case 27829: // Ebon Gargoyle
{
SetBonusDamage( int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.4f));
if(!pInfo)
{
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
break;
}
default:
{
if(!pInfo)
+5
View File
@@ -1233,6 +1233,11 @@ void Aura::HandleAuraSpecificMods(bool apply)
return;
m_target->CastSpell(m_target, 32612, true, NULL, GetPartAura(1));
}
// Summon Gargoyle
else if (m_spellProto->Id == 50514)
{
m_target->CastSpell(m_target, GetPartAura(0)->GetAmount(), true, NULL, GetPartAura(0));
}
// Curse of Doom
else if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[1] & 0x02)
{
+1 -9
View File
@@ -1909,20 +1909,12 @@ void Spell::EffectDummy(uint32 i)
{
// No power, dismiss Gargoyle
if (m_caster->GetPower(POWER_RUNIC_POWER)<30)
m_caster->CastSpell((Unit*)NULL,50515,true);
m_caster->RemoveAurasDueToSpell(50514, m_caster->GetGUID());
else
m_caster->ModifyPower(POWER_RUNIC_POWER,-30);
return;
}
// Dismiss Gargoyle
else if (m_spellInfo->Id == 50515)
{
// FIXME: gargoyle should fly away
unitTarget->setDeathState(JUST_DIED);
m_caster->RemoveAurasDueToSpell(50514);
return;
}
break;
}