diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2fabc5130a..2bee996eab 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1668,7 +1668,11 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo } } - if (!corpseCheck && !IsWithinDist(obj, GetSightRange(obj), false)) + WorldObject const* viewpoint = this; + if (Player const* player = this->ToPlayer()) + viewpoint = player->GetViewpoint(); + + if (!corpseCheck && !viewpoint->IsWithinDist(obj, GetSightRange(obj), false)) return false; } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 10ec850092..74f475aab1 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22973,8 +22973,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply) WorldObject* Player::GetViewpoint() const { if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) - return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); - return NULL; + { + WorldObject* viewpoint = (WorldObject*) ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); + return viewpoint ? viewpoint : (WorldObject*) this; // always expected not NULL + } + return (WorldObject*) this; } bool Player::CanUseBattlegroundObject()