Scripts/Spells: Fix a typo in spell_hun_masters_call

This commit is contained in:
Machiavelli
2011-08-13 21:46:25 +02:00
parent 54cf7f28d2
commit 65a29d1315
+1 -1
View File
@@ -231,7 +231,7 @@ class spell_hun_masters_call : public SpellScriptLoader
if (Unit* target = GetHitUnit())
{
// Cannot be processed while pet is dead
TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK | ~TRIGGERED_IGNORE_CASTER_AURASTATE);
TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE);
target->CastSpell(target, GetEffectValue(), castMask);
target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, castMask);
// there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that