Scripts/Spells: Fix a typo in spell_hun_masters_call
This commit is contained in:
@@ -231,7 +231,7 @@ class spell_hun_masters_call : public SpellScriptLoader
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
// Cannot be processed while pet is dead
|
||||
TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK | ~TRIGGERED_IGNORE_CASTER_AURASTATE);
|
||||
TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE);
|
||||
target->CastSpell(target, GetEffectValue(), castMask);
|
||||
target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, castMask);
|
||||
// there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that
|
||||
|
||||
Reference in New Issue
Block a user