*Allow water elemental to cast freeze while casting water bolt.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-03 23:23:58 -05:00
parent ed7e8569cc
commit 65881812aa
2 changed files with 6 additions and 3 deletions
+5 -2
View File
@@ -627,7 +627,10 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
}
if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
{
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
return;
}
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
if(!spellInfo)
@@ -646,8 +649,8 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
caster->clearUnitState(UNIT_STAT_FOLLOW);
Spell *spell = new Spell(caster, spellInfo, false);
spell->m_cast_count = cast_count; // probably pending spell cast
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
spell->m_targets = targets;
SpellCastResult result = spell->CheckPetCast(NULL);
+1 -1
View File
@@ -4753,7 +4753,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
if(!m_caster->isAlive())
return SPELL_FAILED_CASTER_DEAD;
if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
if(m_caster->hasUnitState(UNIT_STAT_CASTING) && !m_IsTriggeredSpell) //prevent spellcast interruption by another spellcast
return SPELL_FAILED_SPELL_IN_PROGRESS;
if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
return SPELL_FAILED_AFFECTING_COMBAT;