Performance improvements in outdoorpvp handling.
--HG-- branch : trunk
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@@ -19,6 +19,8 @@
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#ifndef OUTDOOR_PVP_MGR_H_
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#define OUTDOOR_PVP_MGR_H_
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#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
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#include "OutdoorPvP.h"
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#include "Policies/Singleton.h"
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@@ -61,7 +63,7 @@ public:
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void HandleDropFlag(Player * plr, uint32 spellId);
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typedef std::set<OutdoorPvP*> OutdoorPvPSet;
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typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
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typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
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private:
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// contains all initiated outdoor pvp events
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@@ -70,6 +72,8 @@ private:
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// maps the zone ids to an outdoor pvp event
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// used in player event handling
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OutdoorPvPMap m_OutdoorPvPMap;
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// update interval
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float m_UpdateTimer;
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};
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#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
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