*Remove some incorrect use of removefromworld in scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -517,7 +517,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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{
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{
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//TODO: Found how to despawn and respawn
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//TODO: Found how to despawn and respawn
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if(despawn)
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if(despawn)
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(*itr)->RemoveFromWorld();
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(*itr)->Delete();
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else
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else
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(*itr)->Respawn();
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(*itr)->Respawn();
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}
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}
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@@ -730,7 +730,7 @@ void hyjalAI::DeSpawnVeins()
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for (uint8 i = 0; i<7; i++)
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for (uint8 i = 0; i<7; i++)
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{
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{
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if (GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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if (GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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gem->RemoveFromWorld();
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gem->Delete();
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}
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}
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}else if (Faction)
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}else if (Faction)
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{
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{
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@@ -741,7 +741,7 @@ void hyjalAI::DeSpawnVeins()
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for (uint8 i = 7; i<14; i++)
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for (uint8 i = 7; i<14; i++)
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{
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{
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if(GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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if(GameObject* gem = pInstance->instance->GetGameObject(pInstance->GetData64(ai->VeinGUID[i])))
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gem->RemoveFromWorld();
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gem->Delete();
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}
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}
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}
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}
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}
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}
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+2
-3
@@ -209,9 +209,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
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{
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{
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for(uint8 i = 0; i < 3; i++)
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for(uint8 i = 0; i < 3; i++)
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{
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{
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Creature *add = Unit::GetCreature(*m_creature,SpellBinderGUID[i]);
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if(Creature *add = Unit::GetCreature(*m_creature,SpellBinderGUID[i]))
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if (add)
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add->DisappearAndDie();
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add->RemoveFromWorld();
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float nx = x;
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float nx = x;
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float ny = y;
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float ny = y;
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@@ -282,7 +282,7 @@ bool GOHello_go_orb_of_the_blue_flight(Player *plr, GameObject* go)
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if(Dyn){
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if(Dyn){
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Dyn->GetPosition(dx,dy,dz);
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Dyn->GetPosition(dx,dy,dz);
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if(x == dx && dy == y && dz == z){
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if(x == dx && dy == y && dz == z){
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Dyn->RemoveFromWorld();
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Dyn->Delete();
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break;
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break;
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}
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}
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}
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}
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@@ -369,7 +369,7 @@ struct TRINITY_DLL_DECL boss_kalecgos_kjAI : public ScriptedAI
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if(Dyn){
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if(Dyn){
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Dyn->GetPosition(dx,dy,dz);
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Dyn->GetPosition(dx,dy,dz);
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if(x == dx && dy == y && dz == z){
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if(x == dx && dy == y && dz == z){
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Dyn->RemoveFromWorld();
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Dyn->Delete();
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break;
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break;
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}
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}
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}
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}
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@@ -64,9 +64,8 @@ struct TRINITY_DLL_DECL boss_emalonAI : public ScriptedAI
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{
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{
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for(std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); itr++)
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for(std::list<uint64>::const_iterator itr = MinionList.begin(); itr != MinionList.end(); itr++)
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{
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{
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Unit *Minion = Unit::GetUnit(*m_creature, (*itr));
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if(Creature *Minion = Unit::GetCreature(*m_creature, (*itr)))
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if(Minion)
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Minion->DisappearAndDie();
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Minion->RemoveFromWorld();
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}
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}
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}
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}
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@@ -220,8 +219,7 @@ struct TRINITY_DLL_DECL mob_tempest_minionAI : public ScriptedAI
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void JustDied(Unit* Killer)
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void JustDied(Unit* Killer)
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{
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{
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m_creature->RemoveCorpse();
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m_creature->DisappearAndDie();
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m_creature->RemoveFromWorld();
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if(Emalon)
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if(Emalon)
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{
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{
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boss_emalonAI::SummonMinion(Emalon, Emalon->GetPositionX(), Emalon->GetPositionY(), Emalon->GetPositionZ(), Emalon->GetOrientation());
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boss_emalonAI::SummonMinion(Emalon, Emalon->GetPositionX(), Emalon->GetPositionY(), Emalon->GetPositionZ(), Emalon->GetOrientation());
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@@ -490,6 +490,12 @@ class TRINITY_DLL_SPEC Creature : public Unit
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void AddToWorld();
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void AddToWorld();
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void RemoveFromWorld();
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void RemoveFromWorld();
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void DisappearAndDie()
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{
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SetVisibility(VISIBILITY_OFF);
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setDeathState(JUST_DIED);
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}
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bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL);
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bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL);
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bool LoadCreaturesAddon(bool reload = false);
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bool LoadCreaturesAddon(bool reload = false);
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void SelectLevel(const CreatureInfo *cinfo);
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void SelectLevel(const CreatureInfo *cinfo);
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