*Some cleanup (mostly whitespace changes)
--HG-- branch : trunk
This commit is contained in:
+18
-18
@@ -3608,7 +3608,7 @@ void Player::RemoveSpellCategoryCooldown(uint32 cat, bool update /* = false */)
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return;
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const SpellCategorySet& ct_set = ct->second;
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for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end(); )
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for (SpellCooldowns::const_iterator i = m_spellCooldowns.begin(); i != m_spellCooldowns.end();)
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{
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if (ct_set.find(i->first) != ct_set.end())
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RemoveSpellCooldown((i++)->first, update);
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@@ -3695,7 +3695,7 @@ void Player::_SaveSpellCooldowns()
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time_t infTime = curTime + infinityCooldownDelayCheck;
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// remove outdated and save active
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for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); )
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for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
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{
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if(itr->second.end <= curTime)
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m_spellCooldowns.erase(itr++);
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@@ -6806,7 +6806,7 @@ void Player::DuelComplete(DuelCompleteType type)
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/* remove auras */
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AuraMap &itsAuras = duel->opponent->GetAuras();
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for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end(); )
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for (AuraMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
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{
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if (!i->second->IsPositive() && i->second->GetCasterGUID() == GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
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duel->opponent->RemoveAura(i);
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@@ -6815,7 +6815,7 @@ void Player::DuelComplete(DuelCompleteType type)
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}
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AuraMap &myAuras = GetAuras();
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for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end(); )
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for (AuraMap::iterator i = myAuras.begin(); i != myAuras.end();)
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{
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if (!i->second->IsPositive() && i->second->GetCasterGUID() == duel->opponent->GetGUID() && i->second->GetAuraApplyTime() >= duel->startTime)
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RemoveAura(i);
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@@ -10799,7 +10799,7 @@ Item* Player::StoreItem( ItemPosCountVec const& dest, Item* pItem, bool update )
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Item* lastItem = pItem;
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uint32 entry = pItem->GetEntry();
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
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for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
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{
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uint16 pos = itr->pos;
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uint32 count = itr->count;
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@@ -12099,7 +12099,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
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sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
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for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
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for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
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{
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Item* item = *itr;
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++itr; // current element can be erased in UpdateDuration
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@@ -12148,7 +12148,7 @@ void Player::AddEnchantmentDurations(Item *item)
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void Player::RemoveEnchantmentDurations(Item *item)
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{
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for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); )
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for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
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{
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if (itr->item == item)
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{
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@@ -16470,7 +16470,7 @@ void Player::SaveGoldToDB()
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void Player::_SaveActions()
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{
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for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end(); )
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for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
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{
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switch (itr->second.uState)
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{
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@@ -16635,7 +16635,7 @@ void Player::_SaveMail()
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}
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//deallocate deleted mails...
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); )
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
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{
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if ((*itr)->state == MAIL_STATE_DELETED)
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{
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@@ -16693,7 +16693,7 @@ void Player::_SaveDailyQuestStatus()
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void Player::_SaveSpells()
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{
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for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); )
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for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
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{
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if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED)
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CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
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@@ -16939,7 +16939,7 @@ void Player::ResetInstances(uint8 method)
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// we assume that when the difficulty changes, all instances that can be reset will be
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uint8 dif = GetDifficulty();
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for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); )
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for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();)
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{
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InstanceSave *p = itr->second.save;
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const MapEntry *entry = sMapStore.LookupEntry(itr->first);
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@@ -17557,7 +17557,7 @@ void Player::RemoveSpellMods(Spell * spell)
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std::set <Aura *> checkedSpells;
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AuraEffectList const & auraList = GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
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for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); )
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for (AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end();)
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{
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AuraEffect * aur = *itr;
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++itr;
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@@ -17586,7 +17586,7 @@ void Player::RemoveSpellMods(Spell * spell)
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for (uint8 i=0; i<MAX_SPELLMOD; ++i)
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{
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for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); )
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for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
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{
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SpellModifier *mod = *itr;
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++itr;
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@@ -20046,7 +20046,7 @@ bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const
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void Player::RemoveItemDependentAurasAndCasts( Item * pItem )
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{
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AuraMap& auras = GetAuras();
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for (AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
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for (AuraMap::iterator itr = auras.begin(); itr != auras.end();)
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{
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Aura* aura = itr->second;
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@@ -20208,7 +20208,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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if(pGroupGuy->isAlive()|| !pGroupGuy->GetCorpse())
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{
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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if(pVictim->GetTypeId() == TYPEID_UNIT)
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pGroupGuy->KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
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}
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}
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@@ -20239,7 +20239,7 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim)
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pet->GivePetXP(xp);
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// normal creature (not pet/etc) can be only in !PvP case
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if(pVictim->GetTypeId()==TYPEID_UNIT)
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if(pVictim->GetTypeId() == TYPEID_UNIT)
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KilledMonster(((Creature*)pVictim)->GetCreatureInfo(), pVictim->GetGUID());
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}
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}
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@@ -20356,7 +20356,7 @@ void Player::UpdateZoneDependentAuras( uint32 newZone )
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void Player::UpdateAreaDependentAuras( uint32 newArea )
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{
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// remove auras from spells with area limitations
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for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
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for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
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{
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// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
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if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK)
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@@ -21780,7 +21780,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
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void Player::_SaveEquipmentSets()
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{
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for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); )
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for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
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{
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uint32 index = itr->first;
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EquipmentSet& eqset = itr->second;
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