*Some cleanup (mostly whitespace changes)
--HG-- branch : trunk
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@@ -112,7 +112,7 @@ namespace Trinity
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inline uint32 Gain(Player *pl, Unit *u)
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{
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if (u->GetTypeId()==TYPEID_UNIT && (
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if (u->GetTypeId() == TYPEID_UNIT && (
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((Creature*)u)->isTotem() || ((Creature*)u)->isPet() ||
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(((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ))
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return 0;
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