--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-11 11:56:53 -06:00
4 changed files with 23 additions and 21 deletions
@@ -1789,7 +1789,7 @@ struct TRINITY_DLL_DECL blade_of_azzinothAI : public NullCreatureAI
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if(spell->Id == SPELL_THROW_GLAIVE2 || spell->Id == SPELL_THROW_GLAIVE)
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive
me->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive
}
};
@@ -44,8 +44,8 @@ struct TRINITY_DLL_DECL molten_flameAI : public NullCreatureAI
molten_flameAI(Creature *c) : NullCreatureAI(c)
{
float x, y, z;
m_creature->GetNearPoint(m_creature, x, y, z, 1, 50, M_PI*2*rand_norm());
m_creature->GetMotionMaster()->MovePoint(0, x, y, z);
me->GetNearPoint(me, x, y, z, 1, 50, M_PI*2*rand_norm());
me->GetMotionMaster()->MovePoint(0, x, y, z);
}
};
@@ -1522,7 +1522,9 @@ struct TRINITY_DLL_DECL npc_lord_illidan_stormrageAI : public ScriptedAI
for(Group::member_citerator itr = members.begin(); itr!= members.end(); itr++)
{
GroupMember = ((Player*)Unit::GetUnit((*m_creature), itr->guid));
if(GroupMember && !GroupMember->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
if(!GroupMember)
continue;
if(!GroupMember->IsWithinDistInMap(m_creature, EVENT_AREA_RADIUS) && GroupMember->GetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH) == QUEST_STATUS_INCOMPLETE)
{
GroupMember->FailQuest(QUEST_BATTLE_OF_THE_CRIMSON_WATCH);
GroupMember->SetQuestStatus(QUEST_BATTLE_OF_THE_CRIMSON_WATCH, QUEST_STATUS_NONE);
+17 -17
View File
@@ -2219,6 +2219,23 @@ void Spell::cast(bool skipCheck)
if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE)
CalculateDamageDoneForAllTargets();
//are there any spells need to be triggered after hit?
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(m_spellInfo))
continue;
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
{
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount()));
}
}
if(m_customAttr & SPELL_ATTR_CU_CHARGE)
EffectCharge(0);
@@ -2240,23 +2257,6 @@ void Spell::cast(bool skipCheck)
handle_immediate();
}
//are there any spells need to be triggered after hit?
// handle SPELL_AURA_ADD_TARGET_TRIGGER auras
Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
{
if (!(*i)->isAffectedOnSpell(m_spellInfo))
continue;
SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
uint32 auraSpellIdx = (*i)->GetEffIndex();
if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
{
// Calculate chance at that moment (can be depend for example from combo points)
int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL);
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount()));
}
}
// combo points should not be taken before SPELL_AURA_ADD_TARGET_TRIGGER auras are handled
if(!m_IsTriggeredSpell)
{