Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure
This commit is contained in:
@@ -709,13 +709,6 @@ enum SpellScriptTargetType
|
||||
|
||||
#define MAX_SPELL_TARGET_TYPE 4
|
||||
|
||||
struct SpellTargetEntry
|
||||
{
|
||||
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
|
||||
SpellScriptTargetType type;
|
||||
uint32 targetEntry;
|
||||
};
|
||||
|
||||
// coordinates for spells (accessed using SpellMgr functions)
|
||||
struct SpellTargetPosition
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user