Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure

This commit is contained in:
Shauren
2011-04-09 19:57:32 +02:00
parent a5a545a403
commit 64caf2cdf2
3 changed files with 3 additions and 10 deletions
-7
View File
@@ -709,13 +709,6 @@ enum SpellScriptTargetType
#define MAX_SPELL_TARGET_TYPE 4
struct SpellTargetEntry
{
SpellTargetEntry(SpellScriptTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
SpellScriptTargetType type;
uint32 targetEntry;
};
// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{