Redridge Mountains: Support for quest "Missing in action" Q219.
--HG-- branch : trunk
This commit is contained in:
@@ -192,6 +192,7 @@ SET(trinityscript_LIB_SRCS
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scripts/eastern_kingdoms/ironforge.cpp
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scripts/eastern_kingdoms/isle_of_queldanas.cpp
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scripts/eastern_kingdoms/loch_modan.cpp
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scripts/eastern_kingdoms/redridge_mountains.cpp
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scripts/eastern_kingdoms/searing_gorge.cpp
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scripts/eastern_kingdoms/silvermoon_city.cpp
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scripts/eastern_kingdoms/silverpine_forest.cpp
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@@ -459,6 +459,10 @@
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RelativePath="..\scripts\eastern_kingdoms\loch_modan.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\eastern_kingdoms\redridge_mountains.cpp"
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>
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</File>
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<File
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RelativePath="..\scripts\eastern_kingdoms\searing_gorge.cpp"
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>
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@@ -0,0 +1,171 @@
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/* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Script Data Start
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SDName: Redridge Mountains
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SD%Complete: 100%
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SDComment: Support for quest 219.
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Script Data End */
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#include "precompiled.h"
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#include "escort_ai.h"
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enum eCorporalKeeshan
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{
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QUEST_MISSING_IN_ACTION = 219,
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SAY_CORPORAL_1 = -1000464,
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SAY_CORPORAL_2 = -1000465,
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SAY_CORPORAL_3 = -1000466,
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SAY_CORPORAL_4 = -1000467,
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SAY_CORPORAL_5 = -1000468,
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SPELL_MOCKING_BLOW = 21008,
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SPELL_SHIELD_BASH = 11972,
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};
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struct TRINITY_DLL_DECL npc_corporal_keeshanAI : public npc_escortAI
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{
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npc_corporal_keeshanAI(Creature* pCreature) : npc_escortAI(pCreature) {}
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uint32 uiPhase;
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uint32 uiTimer;
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uint32 uiMockingBlowTimer;
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uint32 uiShieldBashTimer;
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void Reset()
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{
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uiTimer = 0;
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uiPhase = 0;
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uiMockingBlowTimer = 5000;
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uiShieldBashTimer = 8000;
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}
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void WaypointReached(uint32 uiI)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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if (uiI >= 65 && m_creature->GetUnitMovementFlags() == MOVEMENTFLAG_WALK_MODE)
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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switch(uiI)
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{
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case 39:
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SetEscortPaused(true);
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uiTimer = 2000;
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uiPhase = 1;
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break;
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case 65:
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m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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break;
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case 115:
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uiTimer = 2000;
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uiPhase = 4;
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break;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (HasEscortState(STATE_ESCORT_NONE))
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return;
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npc_escortAI::UpdateAI(uiDiff);
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch(uiPhase)
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{
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case 1:
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m_creature->SetStandState(UNIT_STAND_STATE_SIT);
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uiTimer = 1000;
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uiPhase = 2;
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break;
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case 2:
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DoScriptText(SAY_CORPORAL_2,m_creature);
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uiTimer = 15000;
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uiPhase = 3;
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break;
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case 3:
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DoScriptText(SAY_CORPORAL_3,m_creature);
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m_creature->SetStandState(UNIT_STAND_STATE_STAND);
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SetEscortPaused(false);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 4:
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DoScriptText(SAY_CORPORAL_4, m_creature);
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uiTimer = 2500;
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uiPhase = 5;
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case 5:
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DoScriptText(SAY_CORPORAL_5, m_creature);
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uiTimer = 0;
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uiPhase = 0;
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}
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} else uiTimer -= uiDiff;
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}
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if (!UpdateVictim())
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return;
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if (uiMockingBlowTimer <= uiDiff)
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{
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DoCast(m_creature->getVictim(),SPELL_MOCKING_BLOW);
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uiMockingBlowTimer = 5000;
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} else uiMockingBlowTimer -= uiDiff;
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if (uiShieldBashTimer <= uiDiff)
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{
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DoCast(m_creature->getVictim(),SPELL_MOCKING_BLOW);
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uiShieldBashTimer = 8000;
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} else uiShieldBashTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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bool QuestAccept_npc_corporal_keeshan(Player* pPlayer, Creature* pCreature, Quest const *pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
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{
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CAST_AI(npc_corporal_keeshanAI,pCreature->AI())->Start(true, false, pPlayer->GetGUID(),pQuest);
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DoScriptText(SAY_CORPORAL_1, pCreature);
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}
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return false;
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}
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CreatureAI* GetAI_npc_corporal_keeshan(Creature* pCreature)
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{
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return new npc_corporal_keeshanAI(pCreature);
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}
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void AddSC_redridge_mountains()
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{
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Script* newscript;
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newscript = new Script;
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newscript->Name = "npc_corporal_keeshan";
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newscript->GetAI = &GetAI_npc_corporal_keeshan;
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newscript->pQuestAccept = &QuestAccept_npc_corporal_keeshan;
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newscript->RegisterSelf();
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}
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@@ -187,6 +187,7 @@ extern void AddSC_hinterlands();
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extern void AddSC_ironforge();
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extern void AddSC_isle_of_queldanas();
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extern void AddSC_loch_modan();
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extern void AddSC_redridge_mountains();
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extern void AddSC_searing_gorge();
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extern void AddSC_silvermoon_city();
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extern void AddSC_silverpine_forest();
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@@ -644,6 +645,7 @@ void AddScripts()
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AddSC_ironforge();
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AddSC_isle_of_queldanas();
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AddSC_loch_modan();
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AddSC_redridge_mountains();
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AddSC_searing_gorge();
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AddSC_silvermoon_city();
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AddSC_silverpine_forest();
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