*Fix hunter's tame beast.
--HG-- branch : trunk
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@@ -3381,7 +3381,7 @@ void Spell::TakeRunePower()
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}
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// you can gain some runic power when use runes
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float rp = src->runePowerGain;;
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float rp = src->runePowerGain;
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rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
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plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
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}
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@@ -433,7 +433,12 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
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sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
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m_effIndex = eff;
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SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
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int32 periodicTime = m_spellProto->EffectAmplitude[eff];
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//apply casting time mods for channeled spells
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if (caster && IsChanneledSpell(m_spellProto))
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caster->ModSpellCastTime(m_spellProto, periodicTime);
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SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage,periodicTime , m_spellProto->EffectMiscValue[eff]);
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// Apply periodic time mod
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if(modOwner && m_modifier.periodictime)
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@@ -8715,16 +8715,11 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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{
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// Damage Done from spell damage bonus
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int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
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if (IsChanneledSpell(spellProto))
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ModSpellCastTime(spellProto, CastingTime);
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// Damage over Time spells bonus calculation
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float DotFactor = 1.0f;
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if(damagetype == DOT)
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{
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int32 DotDuration = GetSpellDuration(spellProto);
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//apply casting time mods for channeled spells
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if (IsChanneledSpell(spellProto))
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ModSpellCastTime(spellProto, DotDuration);
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// 200% limit
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if(DotDuration > 0)
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{
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@@ -9211,16 +9206,11 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
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{
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// Damage Done from spell damage bonus
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int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
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if (IsChanneledSpell(spellProto))
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ModSpellCastTime(spellProto, CastingTime);
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// Damage over Time spells bonus calculation
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float DotFactor = 1.0f;
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if(damagetype == DOT)
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{
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int32 DotDuration = GetSpellDuration(spellProto);
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//apply casting time mods for channeled spells
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if (IsChanneledSpell(spellProto))
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ModSpellCastTime(spellProto, DotDuration);
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// 200% limit
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if(DotDuration > 0)
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{
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