*Update Naxx scripts. Now only Kelthuzad is incompleted
--HG-- branch : trunk
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@@ -29,7 +29,6 @@ class SummonList : private std::list<uint64>
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Creature *m_creature;
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};
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float GetSpellMaxRangeForHostile(uint32 id);
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range, Unit* Finder);
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@@ -123,10 +122,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Stop attack of current victim
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void DoStopAttack();
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//Cast spell by Id
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void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
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void DoCastAOE(uint32 spellId, bool triggered = false);
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//Cast spell by spell info
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void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
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