*Update Naxx scripts. Now only Kelthuzad is incompleted

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-20 11:44:38 -05:00
parent d1d194b4c7
commit 6473e94358
26 changed files with 855 additions and 917 deletions
+2 -26
View File
@@ -134,23 +134,6 @@ void ScriptedAI::DoStopAttack()
}
}
void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
if (!victim || m_creature->hasUnitState(UNIT_STAT_CASTING) && !triggered)
return;
//m_creature->StopMoving();
m_creature->CastSpell(victim, spellId, triggered);
}
void ScriptedAI::DoCastAOE(uint32 spellId, bool triggered)
{
if(!triggered && m_creature->hasUnitState(UNIT_STAT_CASTING))
return;
m_creature->CastSpell((Unit*)NULL, spellId, triggered);
}
void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered)
{
if (!who || m_creature->IsNonMeleeSpellCasted(false))
@@ -370,15 +353,6 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return true;
}
float GetSpellMaxRangeForHostile(uint32 id)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex);
if(!range) return 0;
return range->maxRangeHostile;
}
void FillSpellSummary()
{
SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];
@@ -647,6 +621,7 @@ BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c)
void BossAI::_Reset()
{
me->setActive(false);
events.Reset();
summons.DespawnAll();
if(instance)
@@ -663,6 +638,7 @@ void BossAI::_JustDied()
void BossAI::_EnterCombat()
{
me->setActive(true);
DoZoneInCombat();
if(instance)
instance->SetBossState(bossId, IN_PROGRESS);
@@ -29,7 +29,6 @@ class SummonList : private std::list<uint64>
Creature *m_creature;
};
float GetSpellMaxRangeForHostile(uint32 id);
//Get a single creature of given entry
Unit* FindCreature(uint32 entry, float range, Unit* Finder);
@@ -123,10 +122,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Stop attack of current victim
void DoStopAttack();
//Cast spell by Id
void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
void DoCastAOE(uint32 spellId, bool triggered = false);
//Cast spell by spell info
void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
@@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL trigger_periodicAI : public NullCreatureAI
trigger_periodicAI(Creature* c) : NullCreatureAI(c)
{
spell = me->m_spells[0] ? GetSpellStore()->LookupEntry(me->m_spells[0]) : NULL;
interval = spell ? GetAISpellInfo(me->m_spells[0])->cooldown : 100000; //me->m_spells[1] ? me->m_spells[1] : 1000;
interval = me->GetAttackTime(BASE_ATTACK);
timer = interval;
}
@@ -197,6 +197,28 @@ struct TRINITY_DLL_DECL trigger_deathAI : public NullCreatureAI
}
};
struct TRINITY_DLL_DECL mob_webwrapAI : public NullCreatureAI
{
mob_webwrapAI(Creature *c) : NullCreatureAI(c), victimGUID(0) {}
uint64 victimGUID;
void SetGUID(const uint64 &guid, const int32 param)
{
victimGUID = guid;
if(me->m_spells[0] && victimGUID)
if(Unit *victim = Unit::GetUnit(*me, victimGUID))
victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
}
void JustDied(Unit *killer)
{
if(me->m_spells[0] && victimGUID)
if(Unit *victim = Unit::GetUnit(*me, victimGUID))
victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID());
}
};
CreatureAI* GetAI_trigger_periodic(Creature *_Creature)
{
return new trigger_periodicAI (_Creature);
@@ -207,6 +229,11 @@ CreatureAI* GetAI_trigger_death(Creature *_Creature)
return new trigger_deathAI (_Creature);
}
CreatureAI* GetAI_mob_webwrap(Creature* _Creature)
{
return new mob_webwrapAI (_Creature);
}
void AddSC_generic_creature()
{
Script *newscript;
@@ -224,5 +251,10 @@ void AddSC_generic_creature()
newscript->Name="trigger_death";
newscript->GetAI = &GetAI_trigger_death;
newscript->RegisterSelf();*/
newscript = new Script;
newscript->Name="mob_webwrap";
newscript->GetAI = &GetAI_mob_webwrap;
newscript->RegisterSelf();
}
@@ -1,402 +1,167 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Four_Horsemen
SD%Complete: 75
SDComment: Lady Blaumeux, Thane Korthazz, Sir Zeliek, Baron Rivendare
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#include "precompiled.h"
enum Horsemen
{
HORSEMEN_THANE,
HORSEMEN_LADY,
HORSEMEN_BARON,
HORSEMEN_SIR,
};
//all horsemen
#define SPELL_SHIELDWALL 29061
#define SPELL_BESERK 26662
enum Events
{
EVENT_MARK = 1,
EVENT_CAST,
EVENT_BERSERK,
};
//lady blaumeux
#define SAY_BLAU_AGGRO -1533044
#define SAY_BLAU_TAUNT1 -1533045
#define SAY_BLAU_TAUNT2 -1533046
#define SAY_BLAU_TAUNT3 -1533047
#define SAY_BLAU_SPECIAL -1533048
#define SAY_BLAU_SLAY -1533049
#define SAY_BLAU_DEATH -1533050
const uint32 MOB_HORSEMEN[] = {16064, 16065, 30549, 16063};
const uint32 SPELL_MARK[] = {28832, 28833, 28834, 28835};
#define SPELL_PRIMARY(i) HEROIC(SPELL_PRIMARY_N[i],SPELL_PRIMARY_H[i])
const uint32 SPELL_PRIMARY_N[] = {28884, 28863, 28882, 28883};
const uint32 SPELL_PRIMARY_H[] = {57467, 57463, 57369, 57466};
#define SPELL_SECONDARY(i) HEROIC(SPELL_SECONDARY_N[i],SPELL_SECONDARY_H[i])
const uint32 SPELL_SECONDARY_N[]= {0, 57374, 0, 57376};
const uint32 SPELL_SECONDARY_H[]= {0, 57464, 0, 57465};
const uint32 SPELL_PUNISH[] = {0, 57381, 0, 57377};
#define SPELL_BERSERK 26662
#define SPELL_MARK_OF_BLAUMEUX 28833
#define SPELL_UNYILDING_PAIN 57381
#define SPELL_VOIDZONE 28863
#define H_SPELL_VOIDZONE 57463
#define SPELL_SHADOW_BOLT 57374
#define H_SPELL_SHADOW_BOLT 57464
const int32 SAY_AGGRO[] = {-1533051, -1533044, -1533065, -1533058};
const int32 SAY_TAUNT[3][4] ={ {-1533052, -1533045, -1533071, -1533059},
{-1533053, -1533046, -1533072, -1533060},
{-1533054, -1533047, -1533073, -1533061},};
const int32 SAY_SPECIAL[] = {-1533055, -1533048, -1533070, -1533062};
const int32 SAY_SLAY[] = {-1533056, -1533049, -1533068, -1533063};
const int32 SAY_DEATH[] = {-1533057, -1533050, -1533074, -1533064};
#define C_SPIRIT_OF_BLAUMEUX 16776
#define SAY_BARON_AGGRO RAND(-1533065,-1533066,-1533067)
#define SAY_BARON_SLAY RAND(-1533068,-1533069)
struct TRINITY_DLL_DECL boss_lady_blaumeuxAI : public ScriptedAI
struct TRINITY_DLL_DECL boss_four_horsemenAI : public BossAI
{
boss_four_horsemenAI(Creature *c) : BossAI(c, BOSS_HORSEMEN)
{
boss_lady_blaumeuxAI(Creature *c) : ScriptedAI(c) {}
id = Horsemen(0);
for(uint32 i = 1; i < 4; ++i)
if(me->GetEntry() == MOB_HORSEMEN[i])
id = Horsemen(i);
caster = (id == HORSEMEN_LADY || id == HORSEMEN_SIR);
}
uint32 Mark_Timer;
uint32 VoidZone_Timer;
bool ShieldWall1;
bool ShieldWall2;
Horsemen id;
bool caster;
void Reset()
void MoveInLineOfSight(Unit *who)
{
BossAI::MoveInLineOfSight(who);
if(caster)
SelectNearestTarget(who);
}
void AttackStart(Unit *who)
{
if(caster)
AttackStartCaster(who, 20);
else
BossAI::AttackStart(who);
}
void KilledUnit(Unit* victim)
{
if(!(rand()%5))
{
Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
VoidZone_Timer = 12000; // right
ShieldWall1 = true;
ShieldWall2 = true;
if(id == HORSEMEN_BARON)
DoScriptText(SAY_BARON_SLAY, me);
else
DoScriptText(SAY_SLAY[id], me);
}
}
void EnterCombat(Unit *who)
void JustDied(Unit* killer)
{
_JustDied();
DoScriptText(SAY_DEATH[id], me);
}
void EnterCombat(Unit *who)
{
_EnterCombat();
if(id == HORSEMEN_BARON)
DoScriptText(SAY_BARON_AGGRO, me);
else
DoScriptText(SAY_AGGRO[id], me);
events.ScheduleEvent(EVENT_MARK, 15000);
events.ScheduleEvent(EVENT_CAST, 20000+rand()%5000);
events.ScheduleEvent(EVENT_BERSERK, 15*100*1000);
}
void UpdateAI(const uint32 diff)
{
if(!UpdateVictim() || !CheckInRoom())
return;
events.Update(diff);
if(me->hasUnitState(UNIT_STAT_CASTING))
return;
while(uint32 eventId = events.ExecuteEvent())
{
DoScriptText(SAY_BLAU_AGGRO, m_creature);
}
void KilledUnit(Unit* Victim)
{
DoScriptText(SAY_BLAU_SLAY, m_creature);
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_BLAU_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
// Mark of Blaumeux
if (Mark_Timer < diff)
switch(eventId)
{
DoCast(m_creature->getVictim(),SPELL_MARK_OF_BLAUMEUX);
Mark_Timer = 12000;
}else Mark_Timer -= diff;
case EVENT_MARK:
if(!(rand()%5))
DoScriptText(SAY_SPECIAL[id], me);
DoCastAOE(SPELL_MARK[id]);
events.ScheduleEvent(EVENT_MARK, 15000);
return;
case EVENT_CAST:
if(!(rand()%5))
DoScriptText(SAY_TAUNT[rand()%3][id], me);
DoCast(SPELL_PRIMARY(id));
events.ScheduleEvent(EVENT_CAST, 15000);
return;
case EVENT_BERSERK:
DoScriptText(SAY_SPECIAL[id], me);
DoCast(me, EVENT_BERSERK);
return;
}
}
// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
if (ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
{
if(ShieldWall1)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall1 = false;
}
}
if (ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
{
if (ShieldWall2)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall2 = false;
}
}
if(!caster)
DoMeleeAttackIfReady();
else if(!DoSpellAttackIfReady(SPELL_SECONDARY(id)))
DoCastAOE(SPELL_PUNISH[id]);
}
};
// Void Zone
if (VoidZone_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_VOIDZONE);
VoidZone_Timer = 12000;
}else VoidZone_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_lady_blaumeux(Creature *_Creature)
{
return new boss_lady_blaumeuxAI (_Creature);
}
//baron rivendare
#define SAY_RIVE_AGGRO1 -1533065
#define SAY_RIVE_AGGRO2 -1533066
#define SAY_RIVE_AGGRO3 -1533067
#define SAY_RIVE_SLAY1 -1533068
#define SAY_RIVE_SLAY2 -1533069
#define SAY_RIVE_SPECIAL -1533070
#define SAY_RIVE_TAUNT1 -1533071
#define SAY_RIVE_TAUNT2 -1533072
#define SAY_RIVE_TAUNT3 -1533073
#define SAY_RIVE_DEATH -1533074
#define SPELL_MARK_OF_RIVENDARE 28834
#define SPELL_UNHOLY_SHADOW 28882
#define H_SPELL_UNHOLY_SHADOW 57369
#define C_SPIRIT_OF_RIVENDARE 0 //creature entry not known yet
struct TRINITY_DLL_DECL boss_rivendare_naxxAI : public ScriptedAI
{
boss_rivendare_naxxAI(Creature *c) : ScriptedAI(c) {}
void Reset()
{
}
void EnterCombat(Unit *who)
{
switch(rand()%3)
{
case 0: DoScriptText(SAY_RIVE_AGGRO1, m_creature); break;
case 1: DoScriptText(SAY_RIVE_AGGRO2, m_creature); break;
case 2: DoScriptText(SAY_RIVE_AGGRO3, m_creature); break;
}
}
void KilledUnit(Unit* Victim)
{
switch(rand()%2)
{
case 0: DoScriptText(SAY_RIVE_SLAY1, m_creature); break;
case 1: DoScriptText(SAY_RIVE_SLAY2, m_creature); break;
}
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_RIVE_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_rivendare_naxx(Creature *_Creature)
{
return new boss_rivendare_naxxAI (_Creature);
}
//thane korthazz
#define SAY_KORT_AGGRO -1533051
#define SAY_KORT_TAUNT1 -1533052
#define SAY_KORT_TAUNT2 -1533053
#define SAY_KORT_TAUNT3 -1533054
#define SAY_KORT_SPECIAL -1533055
#define SAY_KORT_SLAY -1533056
#define SAY_KORT_DEATH -1533057
#define SPELL_MARK_OF_KORTHAZZ 28832
#define SPELL_METEOR 26558 // m_creature->getVictim() auto-area spell but with a core problem
#define C_SPIRIT_OF_KORTHAZZ 16778
struct TRINITY_DLL_DECL boss_thane_korthazzAI : public ScriptedAI
{
boss_thane_korthazzAI(Creature *c) : ScriptedAI(c) {}
uint32 Mark_Timer;
uint32 Meteor_Timer;
bool ShieldWall1;
bool ShieldWall2;
void Reset()
{
Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
Meteor_Timer = 30000; // wrong
ShieldWall1 = true;
ShieldWall2 = true;
}
void EnterCombat(Unit *who)
{
DoScriptText(SAY_KORT_AGGRO, m_creature);
}
void KilledUnit(Unit* Victim)
{
DoScriptText(SAY_KORT_SLAY, m_creature);
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_KORT_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
// Mark of Korthazz
if (Mark_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_MARK_OF_KORTHAZZ);
Mark_Timer = 12000;
}else Mark_Timer -= diff;
// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
if (ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
{
if (ShieldWall1)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall1 = false;
}
}
if (ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
{
if (ShieldWall2)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall2 = false;
}
}
// Meteor
if (Meteor_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_METEOR);
Meteor_Timer = 20000; // wrong
}else Meteor_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_thane_korthazz(Creature *_Creature)
{
return new boss_thane_korthazzAI (_Creature);
}
//sir zeliek
#define SAY_ZELI_AGGRO -1533058
#define SAY_ZELI_TAUNT1 -1533059
#define SAY_ZELI_TAUNT2 -1533060
#define SAY_ZELI_TAUNT3 -1533061
#define SAY_ZELI_SPECIAL -1533062
#define SAY_ZELI_SLAY -1533063
#define SAY_ZELI_DEATH -1533064
#define SPELL_MARK_OF_ZELIEK 28835
#define SPELL_HOLY_WRATH 28883
#define H_SPELL_HOLY_WRATH 57466
#define SPELL_HOLY_BOLT 57376
#define H_SPELL_HOLY_BOLT 57465
#define C_SPIRIT_OF_ZELIREK 16777
struct TRINITY_DLL_DECL boss_sir_zeliekAI : public ScriptedAI
{
boss_sir_zeliekAI(Creature *c) : ScriptedAI(c) {}
uint32 Mark_Timer;
uint32 HolyWrath_Timer;
bool ShieldWall1;
bool ShieldWall2;
void Reset()
{
Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec.
HolyWrath_Timer = 12000; // right
ShieldWall1 = true;
ShieldWall2 = true;
}
void EnterCombat(Unit *who)
{
DoScriptText(SAY_ZELI_AGGRO, m_creature);
}
void KilledUnit(Unit* Victim)
{
DoScriptText(SAY_ZELI_SLAY, m_creature);
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_ZELI_DEATH, m_creature);
}
void UpdateAI(const uint32 diff)
{
//Return since we have no target
if (!UpdateVictim())
return;
// Mark of Zeliek
if (Mark_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_MARK_OF_ZELIEK);
Mark_Timer = 12000;
}else Mark_Timer -= diff;
// Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds
if (ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50)
{
if (ShieldWall1)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall1 = false;
}
}
if (ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20)
{
if (ShieldWall2)
{
DoCast(m_creature,SPELL_SHIELDWALL);
ShieldWall2 = false;
}
}
// Holy Wrath
if (HolyWrath_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_HOLY_WRATH);
HolyWrath_Timer = 12000;
}else HolyWrath_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_sir_zeliek(Creature *_Creature)
{
return new boss_sir_zeliekAI (_Creature);
}
void AddSC_boss_four_horsemen()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_lady_blaumeux";
newscript->GetAI = &GetAI_boss_lady_blaumeux;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "boss_rivendare_naxx";
newscript->GetAI = &GetAI_boss_rivendare_naxx;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "boss_thane_korthazz";
newscript->GetAI = &GetAI_boss_thane_korthazz;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "boss_sir_zeliek";
newscript->GetAI = &GetAI_boss_sir_zeliek;
newscript->RegisterSelf();
}
CreatureAI* GetAI_four_horsemen(Creature *_Creature)
{
return new boss_four_horsemenAI (_Creature);
}
void AddSC_boss_four_horsemen()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_four_horsemen";
newscript->GetAI = &GetAI_four_horsemen;
newscript->RegisterSelf();
}
@@ -1,4 +1,6 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/*
* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,223 +16,113 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Maexxna
SD%Complete: 60
SDComment: this needs review, and rewrite of the webwrap ability
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#define SPELL_WEBTRAP 28622 //Spell is normally used by the webtrap on the wall NOT by Maexxna
#define SPELL_WEBSPRAY 29484
#define H_SPELL_WEBSPRAY 54125
#define SPELL_POISONSHOCK 28741
#define H_SPELL_POISONSHOCK 54122
#define SPELL_NECROTICPOISON 28776
#define H_SPELL_NECROTICPOISON 54121
#define SPELL_FRENZY 54123
#define H_SPELL_FRENZY 54124
#define SPELL_WEB_WRAP 28622
#define SPELL_WEB_SPRAY HEROIC(29484,54125)
#define SPELL_POISON_SHOCK HEROIC(28741,54122)
#define SPELL_NECROTIC_POISON HEROIC(54121,28776)
#define SPELL_FRENZY HEROIC(54123,54124)
#define SPELL_SUMMON_SPIDERLING 29434
#define MOB_WEB_WRAP 16486
#define MOB_SPIDERLING 17055
#define LOC_X1 3546.796
#define LOC_Y1 -3869.082
#define LOC_Z1 296.450
#define LOC_X2 3531.271
#define LOC_Y2 -3847.424
#define LOC_Z2 299.450
#define LOC_X3 3497.067
#define LOC_Y3 -3843.384
#define LOC_Z3 302.384
struct TRINITY_DLL_DECL mob_webwrapAI : public ScriptedAI
#define MAX_POS_WRAP 3
const float PosWrap[MAX_POS_WRAP][3] =
{
mob_webwrapAI(Creature *c) : ScriptedAI(c) {}
{3546.796, -3869.082, 296.450+20},
{3531.271, -3847.424, 299.450+20},
{3497.067, -3843.384, 302.384+20},
};
uint64 victimGUID;
enum Events
{
EVENT_SPRAY = 1,
EVENT_SHOCK,
EVENT_POISON,
EVENT_WRAP,
EVENT_SUMMON,
};
void Reset()
{
victimGUID = 0;
}
struct TRINITY_DLL_DECL boss_maexxnaAI : public BossAI
{
boss_maexxnaAI(Creature *c) : BossAI(c, BOSS_MAEXXNA) {}
void SetVictim(Unit* victim)
{
if(victim)
{
victimGUID = victim->GetGUID();
victim->CastSpell(victim, SPELL_WEBTRAP, true);
}
}
void DamageTaken(Unit *done_by, uint32 &damage)
{
if(damage > m_creature->GetHealth())
{
if(victimGUID)
{
Unit* victim = NULL;
victim = Unit::GetUnit((*m_creature), victimGUID);
if(victim)
victim->RemoveAurasDueToSpell(SPELL_WEBTRAP);
}
}
}
bool enraged;
void EnterCombat(Unit *who)
{
}
void MoveInLineOfSight(Unit *who)
{
_EnterCombat();
enraged = false;
events.ScheduleEvent(EVENT_WRAP, 20000);
events.ScheduleEvent(EVENT_SPRAY, 40000);
events.ScheduleEvent(EVENT_SHOCK, 10000);
events.ScheduleEvent(EVENT_POISON, 5000);
events.ScheduleEvent(EVENT_SUMMON, 40000);
}
void UpdateAI(const uint32 diff)
{
}
};
struct TRINITY_DLL_DECL boss_maexxnaAI : public ScriptedAI
{
boss_maexxnaAI(Creature *c) : ScriptedAI(c) {}
uint32 WebTrap_Timer;
uint32 WebSpray_Timer;
uint32 PoisonShock_Timer;
uint32 NecroticPoison_Timer;
uint32 SummonSpiderling_Timer;
bool Enraged;
void Reset()
{
WebTrap_Timer = 20000; //20 sec init, 40 sec normal
WebSpray_Timer = 40000; //40 seconds
PoisonShock_Timer = 20000; //20 seconds
NecroticPoison_Timer = 30000; //30 seconds
SummonSpiderling_Timer = 30000; //30 sec init, 40 sec normal
Enraged = false;
}
void EnterCombat(Unit *who)
{
}
void DoCastWebWrap()
{
std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList();
std::vector<Unit *> targets;
//This spell doesn't work if we only have 1 player on threat list
if(t_list.size() < 2)
if(!UpdateVictim() || !CheckInRoom())
return;
//begin + 1 , so we don't target the one with the highest threat
std::list<HostilReference *>::iterator itr = t_list.begin();
std::advance(itr, 1);
for( ; itr!= t_list.end(); ++itr) //store the threat list in a different container
{
Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
//only on alive players
if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER )
targets.push_back( target);
}
events.Update(diff);
while(targets.size() > 3)
//cut down to size if we have more than 3 targets
targets.erase(targets.begin()+rand()%targets.size());
int i = 0;
for(std::vector<Unit *>::iterator itr = targets.begin(); itr!= targets.end(); ++itr, ++i)
while(uint32 eventId = events.ExecuteEvent())
{
// Teleport the 3 targets to a location on the wall and summon a Web Wrap on them
Unit *target = *itr;
Creature* Wrap = NULL;
if(target)
switch(eventId)
{
switch(i)
case EVENT_WRAP:
for(uint32 i = 0; i < HEROIC(1,2); ++i)
{
if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
{
target->RemoveAura(SPELL_WEB_SPRAY);
uint32 pos = rand()%MAX_POS_WRAP;
target->GetMotionMaster()->MoveJump(PosWrap[pos][0], PosWrap[pos][1], PosWrap[pos][2], 20, 20);
if(Creature *wrap = DoSummon(MOB_WEB_WRAP, target, 0, 60000))
{
wrap->AI()->SetGUID(target->GetGUID());
wrap->GetMotionMaster()->MoveJump(PosWrap[pos][0], PosWrap[pos][1], PosWrap[pos][2], 20, 20);
}
}
}
events.ScheduleEvent(EVENT_WRAP, 40000);
return;
case EVENT_SPRAY:
DoCastAOE(SPELL_WEB_SPRAY);
events.ScheduleEvent(EVENT_SPRAY, 40000);
return;
case EVENT_SHOCK:
DoCastAOE(SPELL_POISON_SHOCK);
events.ScheduleEvent(EVENT_SHOCK, 10000);
return;
case EVENT_POISON:
DoCast(me->getVictim(), SPELL_NECROTIC_POISON);
events.ScheduleEvent(EVENT_POISON, 30000);
return;
case EVENT_SUMMON:
{
case 0:
DoTeleportPlayer(target, LOC_X1, LOC_Y1, LOC_Z1, target->GetOrientation());
Wrap = m_creature->SummonCreature(16486, LOC_X1, LOC_Y1, LOC_Z1, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
break;
case 1:
DoTeleportPlayer(target, LOC_X2, LOC_Y2, LOC_Z2, target->GetOrientation());
Wrap = m_creature->SummonCreature(16486, LOC_X2, LOC_Y2, LOC_Z2, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
break;
case 2:
DoTeleportPlayer(target, LOC_X3, LOC_Y3, LOC_Z3, target->GetOrientation());
Wrap = m_creature->SummonCreature(16486, LOC_X3, LOC_Y3, LOC_Z3, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
break;
}
if(Wrap)
{
Wrap->setFaction(m_creature->getFaction());
((mob_webwrapAI*)Wrap->AI())->SetVictim(target);
uint32 amount = 8+rand()%2;
for(uint32 i = 0; i < amount; ++i)
DoSummon(MOB_SPIDERLING, me);
events.ScheduleEvent(EVENT_SUMMON, 40000);
break;
}
}
}
if(!enraged && HealthBelowPct(30))
{
DoCast(me, SPELL_FRENZY);
enraged = true;
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
//WebTrap_Timer
if (WebTrap_Timer < diff)
{
DoCastWebWrap();
WebTrap_Timer = 40000;
}else WebTrap_Timer -= diff;
//WebSpray_Timer
if (WebSpray_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_WEBSPRAY);
WebSpray_Timer = 40000;
}else WebSpray_Timer -= diff;
//PoisonShock_Timer
if (PoisonShock_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_POISONSHOCK);
PoisonShock_Timer = 20000;
}else PoisonShock_Timer -= diff;
//NecroticPoison_Timer
if (NecroticPoison_Timer < diff)
{
DoCast(m_creature->getVictim(), SPELL_NECROTICPOISON);
NecroticPoison_Timer = 30000;
}else NecroticPoison_Timer -= diff;
//SummonSpiderling_Timer
if (SummonSpiderling_Timer < diff)
{
DoCast(m_creature, SPELL_SUMMON_SPIDERLING);
SummonSpiderling_Timer = 40000;
}else SummonSpiderling_Timer -= diff;
//Enrage if not already enraged and below 30%
if (!Enraged && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 30)
{
DoCast(m_creature,SPELL_FRENZY);
Enraged = true;
}
DoMeleeAttackIfReady();
else
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_webwrap(Creature* _Creature)
{
return new mob_webwrapAI (_Creature);
}
CreatureAI* GetAI_boss_maexxna(Creature *_Creature)
{
return new boss_maexxnaAI (_Creature);
@@ -244,10 +136,5 @@ void AddSC_boss_maexxna()
newscript->Name="boss_maexxna";
newscript->GetAI = &GetAI_boss_maexxna;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_webwrap";
newscript->GetAI = &GetAI_mob_webwrap;
newscript->RegisterSelf();
}
@@ -52,14 +52,14 @@
#define SAY_SCREAM3 -1533038
#define SAY_SCREAM4 -1533039
#define SPELL_POLARITY_SHIFT HEROIC(39096,28089)
#define SPELL_POLARITY_SHIFT 28089
#define SPELL_BALL_LIGHTNING 28299
#define SPELL_CHAIN_LIGHTNING HEROIC(28167,54531)
#define SPELL_BERSERK 27680
enum Events
{
EVENT_SHIFT,
EVENT_SHIFT = 1,
EVENT_CHAIN,
EVENT_BERSERK,
};
@@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL boss_thaddiusAI : public BossAI
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS)
{
// temp
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2 | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
}
void KilledUnit(Unit* victim)
@@ -57,6 +57,7 @@ const MinionData minionData[] =
};
#define GO_GOTHIK_GATE 181170
#define GO_HORSEMEN_CHEST 181366
#define SPELL_ERUPTION 29371
@@ -92,7 +93,7 @@ inline uint32 GetEruptionSection(float x, float y)
struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
{
instance_naxxramas(Map *map) : InstanceData(map)
, Sapphiron(NULL)
, Sapphiron(NULL), GothikGate(NULL), HorsemenChest(NULL), HorsemenNum(0)
{
SetBossNumber(MAX_BOSS_NUMBER);
LoadDoorData(doorData);
@@ -100,8 +101,9 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
}
std::set<GameObject*> HeiganEruption[4];
GameObject *GothikGate;
GameObject *GothikGate, *HorsemenChest;
Creature *Sapphiron;
uint32 HorsemenNum;
void OnCreatureCreate(Creature *creature, bool add)
{
@@ -129,6 +131,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
{
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
case GO_HORSEMEN_CHEST: HorsemenChest = add ? go : NULL; break;
}
AddDoor(go, add);
@@ -148,6 +151,17 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
}
}
bool SetBossState(uint32 id, EncounterState state)
{
if(!InstanceData::SetBossState(id, state))
return false;
if(id == BOSS_HORSEMEN && state == DONE && HorsemenChest)
HorsemenChest->SetRespawnTime(HorsemenChest->GetRespawnDelay());
return true;
}
void HeiganErupt(uint32 section)
{
for(uint32 i = 0; i < 4; ++i)
@@ -352,7 +352,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff)
{
Unit *target= SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
Unit *target= SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
if(target)
DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
@@ -406,7 +406,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
if(target)
DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
+1 -20
View File
@@ -85,26 +85,7 @@ void SpellAI::UpdateAI(const uint32 diff)
if(uint32 spellId = events.ExecuteEvent())
{
Unit *target = NULL;
//sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)
{
default:
case AITARGET_SELF: target = me; break;
case AITARGET_VICTIM: target = me->getVictim(); break;
case AITARGET_ENEMY: target = SelectTarget(SELECT_TARGET_RANDOM); break;
case AITARGET_ALLY: target = me; break;
case AITARGET_BUFF: target = me; break;
case AITARGET_DEBUFF:
{
const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
float range = GetSpellMaxRange(spellInfo, false);
target = SelectTarget(SELECT_TARGET_RANDOM, 0, range, playerOnly, -(int32)spellId);
break;
}
}
if(target) me->CastSpell(target, spellId, false);
DoCast(spellId);
events.ScheduleEvent(spellId, AISpellInfo[spellId].cooldown + rand()%AISpellInfo[spellId].cooldown);
}
else
+10 -192
View File
@@ -32,7 +32,7 @@ void CreatureAI::OnCharmed(bool apply)
me->IsAIEnabled = false;
}
AISpellInfoType * CreatureAI::AISpellInfo;
AISpellInfoType * UnitAI::AISpellInfo;
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
void CreatureAI::DoZoneInCombat(Creature* creature)
@@ -98,6 +98,15 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
AttackStart(who->getVictim());
}
void CreatureAI::SelectNearestTarget(Unit *who)
{
if(me->getVictim() && me->GetDistanceOrder(who, me->getVictim()) && me->canAttack(who))
{
me->getThreatManager().modifyThreatPercent(me->getVictim(), -100);
me->AddThreat(who, 1000000.0f);
}
}
void CreatureAI::SetGazeOn(Unit *target)
{
if(me->canAttack(target))
@@ -182,197 +191,6 @@ void CreatureAI::EnterEvadeMode()
Reset();
}
inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
{
if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if(dist && !me->IsWithinCombatRange(target, dist))
return false;
if(aura)
{
if(aura > 0)
{
if(!target->HasAura(aura))
return false;
}
else
{
if(target->HasAura(aura))
return false;
}
}
return true;
}
struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
{
const Unit * me;
TargetDistanceOrder(const Unit* Target) : me(Target) {};
// functor for operator ">"
bool operator()(const Unit * _Left, const Unit * _Right) const
{
return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
}
};
Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
if(position >= m_threatlist.size())
return NULL;
std::list<Unit*> targetList;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
if(position >= targetList.size())
return NULL;
targetList.sort(TargetDistanceOrder(m_creature));
if(targetType == SELECT_TARGET_NEAREST)
{
std::list<Unit*>::iterator i = targetList.begin();
advance(i, position);
return *i;
}
else
{
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
advance(i, position);
return *i;
}
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(position < m_threatlist.size())
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
advance(i, - (int32)position - 1);
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
advance(i, position + rand()%(m_threatlist.size() - position));
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
return (*i)->getTarget();
else
m_threatlist.erase(i);
}
}
return NULL;
}
void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
if(m_threatlist.empty())
return;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
targetList.sort(TargetDistanceOrder(me));
targetList.resize(num);
if(targetType == SELECT_TARGET_FARTHEST)
targetList.reverse();
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(!m_threatlist.empty() && num)
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
--i;
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_RANDOM)
advance(i, rand()%m_threatlist.size());
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
{
targetList.push_back((*i)->getTarget());
--num;
}
m_threatlist.erase(i);
}
}
}
void CreatureAI::FillAISpellInfo()
{
AISpellInfo = new AISpellInfoType[GetSpellStore()->GetNumRows()];
AISpellInfoType *AIInfo = AISpellInfo;
const SpellEntry * spellInfo;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
{
spellInfo = GetSpellStore()->LookupEntry(i);
if(!spellInfo)
continue;
if(spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
AIInfo->condition = AICOND_DIE;
else if(IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1)
AIInfo->condition = AICOND_AGGRO;
else
AIInfo->condition = AICOND_COMBAT;
if(AIInfo->cooldown < spellInfo->RecoveryTime)
AIInfo->cooldown = spellInfo->RecoveryTime;
for(uint32 j = 0; j < 3; ++j)
{
if(spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY
|| spellInfo->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY)
{
if(AIInfo->target < AITARGET_VICTIM)
AIInfo->target = AITARGET_VICTIM;
}
if(spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
if(spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY)
{
if(AIInfo->target < AITARGET_DEBUFF)
AIInfo->target = AITARGET_DEBUFF;
}
else if(IsPositiveSpell(i))
{
if(AIInfo->target < AITARGET_BUFF)
AIInfo->target = AITARGET_BUFF;
}
}
}
}
}
/*void CreatureAI::AttackedBy( Unit* attacker )
{
if(!m_creature->getVictim())
+2 -17
View File
@@ -29,7 +29,6 @@ class Unit;
class Creature;
class Player;
struct SpellEntry;
struct AISpellInfoType;
#define TIME_INTERVAL_LOOK 5000
#define VISIBILITY_RANGE 10000
@@ -59,16 +58,6 @@ enum SelectEffect
SELECT_EFFECT_AURA, //Spell applies an aura
};
//Selection method used by SelectTarget
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, //Just selects a random target
SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
SELECT_TARGET_NEAREST,
SELECT_TARGET_FARTHEST,
};
enum SCEquip
{
EQUIP_NO_CHANGE = -1,
@@ -84,6 +73,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
bool UpdateVictim();
bool UpdateVictimByReact();
bool UpdateVictimWithGaze();
void SelectNearestTarget(Unit *who);
public:
explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {}
@@ -165,14 +156,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Pointer to controlled by AI creature
//Creature* const m_creature;
Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
void SetGazeOn(Unit *target);
static AISpellInfoType *AISpellInfo;
static void FillAISpellInfo();
protected:
bool _EnterEvadeMode();
};
+10
View File
@@ -175,5 +175,15 @@ struct AISpellInfoType
TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
//Selection method used by SelectTarget
enum SelectAggroTarget
{
SELECT_TARGET_RANDOM = 0, //Just selects a random target
SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom
SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top
SELECT_TARGET_NEAREST,
SELECT_TARGET_FARTHEST,
};
#endif
+14 -2
View File
@@ -188,17 +188,26 @@ void InstanceData::AddMinion(Creature *minion, bool add)
itr->second.bossInfo->minion.erase(minion);
}
void InstanceData::SetBossState(uint32 id, EncounterState state)
bool InstanceData::SetBossState(uint32 id, EncounterState state)
{
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
if(bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
return false;
}
else
{
if(bossInfo->state == state)
return;
return false;
if(state == DONE)
for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
if((*i)->isWorldBoss() && (*i)->isAlive())
return false;
bossInfo->state = state;
SaveToDB();
}
@@ -209,7 +218,10 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
UpdateMinionState(*i, state);
return true;
}
return false;
}
std::string InstanceData::LoadBossState(const char * data)
+1 -1
View File
@@ -158,7 +158,7 @@ class TRINITY_DLL_SPEC InstanceData
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
virtual void SetBossState(uint32 id, EncounterState state);
virtual bool SetBossState(uint32 id, EncounterState state);
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
protected:
void SetBossNumber(uint32 number) { bosses.resize(number); }
+39 -4
View File
@@ -1249,8 +1249,43 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags[1] & 0x000020))
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
{
if(m_spellInfo->SpellFamilyFlags[1] & 0x000020)
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
}
else
{
// spell is triggered with only stackamount change but no amount change
switch(m_spellInfo->Id)
{
case 28832: // Mark of Korth'azz
case 28833: // Mark of Blaumeux
case 28834: // Mark of Rivendare
case 28835: // Mark of Zeliek
{
Aura *aur = unit->GetAura(m_spellInfo->Id);
if(!aur) break;
//int8 stack = GetParentAura()->GetStackAmount();
int8 stack = aur->GetStackAmount();
++stack;
int32 damage;
switch(stack)
{
case 1: damage = 0; break;
case 2: damage = 500; break;
case 3: damage = 1000; break;
case 4: damage = 1500; break;
case 5: damage = 4000; break;
case 6: damage = 12000; break;
default:damage = 20000 + 1000 * (stack - 7); break;
}
if(damage)
m_caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, unit);
break;
}
}
}
}
// Set aura only when successfully applied
if (unit->AddAura(Aur, false))
@@ -4610,9 +4645,9 @@ SpellCastResult Spell::CheckCast(bool strict)
case SPELL_AURA_FLY:
{
// not allow cast fly spells at old maps by players (all spells is self target)
if(m_caster->GetTypeId()==TYPEID_PLAYER)
if(m_originalCaster && m_originalCaster->GetTypeId()==TYPEID_PLAYER)
{
if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
if( !((Player*)m_originalCaster)->IsAllowUseFlyMountsHere() )
return SPELL_FAILED_NOT_HERE;
}
break;
-21
View File
@@ -2351,27 +2351,6 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount)
if(caster)
caster->CastSpell(caster,13138,true,NULL,this);
return;
case 28832: // Mark of Korth'azz
case 28833: // Mark of Blaumeux
case 28834: // Mark of Rivendare
case 28835: // Mark of Zeliek
{
int8 stack = GetParentAura()->GetStackAmount();
int32 damage;
switch(stack)
{
case 1: return;
case 2: damage = 500; break;
case 3: damage = 1000; break;
case 4: damage = 1500; break;
case 5: damage = 4000; break;
case 6: damage = 12000; break;
default:damage = 20000 + 1000 * (stack - 7); break;
}
if(caster)
caster->CastCustomSpell(28836, SPELLVALUE_BASE_POINT0, damage, m_target);
return;
}
case 34026: // kill command
{
Unit * pet = m_target->GetGuardianPet();
+44 -6
View File
@@ -339,14 +339,45 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// Positive/Negative Charge
case 28062:
case 39090:
case 28085:
case 39090:
case 39093:
if(m_triggeredByAuraSpell && unitTarget->HasAura(m_triggeredByAuraSpell->Id))
if(!m_triggeredByAuraSpell)
break;
if(unitTarget == m_caster)
{
damage = 0;
m_caster->CastSpell(m_caster, (m_spellInfo->Id == 28062 || m_spellInfo->Id == 39090) ? 29659 : 29660, true);
uint8 count = 0;
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if(ihit->targetGUID != m_caster->GetGUID())
if(Player *target = ObjectAccessor::FindPlayer(ihit->targetGUID))
if(target->HasAura(m_triggeredByAuraSpell->Id))
++count;
if(count)
{
uint32 spellId;
switch(m_spellInfo->Id)
{
case 28062: spellId = 29659; break;
case 28085: spellId = 29660; break;
case 39090: spellId = 39089; break;
case 39093: spellId = 39092; break;
}
Aura *aur = m_caster->GetAura(spellId);
if(!aur)
{
m_caster->CastSpell(m_caster, spellId, true);
aur = m_caster->GetAura(spellId);
}
if(aur)
aur->SetStackAmount(count);
}
}
else if(unitTarget->HasAura(m_triggeredByAuraSpell->Id))
damage = 0;
break;
// Consumption
case 28865:
damage = (m_caster->GetMap()->IsHeroic() ? 4250 : 2750);
break;
// percent from health with min
case 25599: // Thundercrash
@@ -1023,8 +1054,15 @@ void Spell::EffectDummy(uint32 i)
return;
}
// Polarity Shift
case 28089: spell_id = roll_chance_i(50) ? 28059 : 28084; break;
case 39096: spell_id = roll_chance_i(50) ? 39088 : 39091; break;
case 28089:
if(unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 28059 : 28084, true, NULL, NULL, m_caster->GetGUID());
break;
// Polarity Shift
case 39096:
if(unitTarget)
unitTarget->CastSpell(unitTarget, roll_chance_i(50) ? 39088 : 39091, true, NULL, NULL, m_caster->GetGUID());
break;
case 29200: // Purify Helboar Meat
{
if( m_caster->GetTypeId() != TYPEID_PLAYER )
+3 -2
View File
@@ -3190,6 +3190,7 @@ void SpellMgr::LoadSpellCustomAttr()
break;
case 24340: case 26558: case 28884: // Meteor
case 36837: case 38903: case 41276: // Meteor
case 57467: // Meteor
case 26789: // Shard of the Fallen Star
case 31436: // Malevolent Cleave
case 35181: // Dive Bomb
@@ -3199,8 +3200,8 @@ void SpellMgr::LoadSpellCustomAttr()
mSpellCustomAttr[i] |= SPELL_ATTR_CU_SHARE_DAMAGE;
break;
case 27820: // Mana Detonation
case 28062: case 39090: // Positive/Negative Charge
case 28085: case 39093:
//case 28062: case 39090: // Positive/Negative Charge
//case 28085: case 39093:
mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF;
break;
case 44978: case 45001: case 45002: // Wild Magic
+6
View File
@@ -184,6 +184,12 @@ inline float GetSpellMinRange(SpellEntry const *spellInfo, bool positive)
? GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex))
: GetSpellMinRangeForHostile(sSpellRangeStore.LookupEntry(spellInfo->rangeIndex));
}
inline float GetSpellMaxRange(uint32 id, bool positive)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
return GetSpellMaxRange(spellInfo, positive);
}
/*struct DispelEntry
{
+3 -1
View File
@@ -83,7 +83,9 @@ enum SpellAuraInterruptFlags
AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21
AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22
AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat
AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000 // 24 removed by any direct damage
AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage
AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE),
};
enum SpellModOp
+274 -7
View File
@@ -22,17 +22,19 @@
#include "Player.h"
#include "Creature.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "CreatureAIImpl.h"
void UnitAI::AttackStart(Unit *victim)
{
if(!victim)
return;
if(me->Attack(victim, true))
{
//DEBUG_LOG("Creature %s tagged a victim to kill [guid=%u]", me->GetName(), victim->GetGUIDLow());
if(victim && me->Attack(victim, true))
me->GetMotionMaster()->MoveChase(victim);
}
}
void UnitAI::AttackStartCaster(Unit *victim, float dist)
{
if(victim && me->Attack(victim, false))
me->GetMotionMaster()->MoveChase(victim, dist);
}
void UnitAI::DoMeleeAttackIfReady()
@@ -61,6 +63,271 @@ void UnitAI::DoMeleeAttackIfReady()
}
}
bool UnitAI::DoSpellAttackIfReady(uint32 spell)
{
if(me->hasUnitState(UNIT_STAT_CASTING))
return true;
if(me->isAttackReady())
{
if(me->IsWithinCombatRange(me->getVictim(), GetSpellMaxRange(spell, false)))
{
me->CastSpell(me->getVictim(), spell, false);
me->resetAttackTimer();
}
else
return false;
}
return true;
}
inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
{
if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if(dist && !me->IsWithinCombatRange(target, dist))
return false;
if(aura)
{
if(aura > 0)
{
if(!target->HasAura(aura))
return false;
}
else
{
if(target->HasAura(aura))
return false;
}
}
return true;
}
struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
{
const Unit * me;
TargetDistanceOrder(const Unit* Target) : me(Target) {};
// functor for operator ">"
bool operator()(const Unit * _Left, const Unit * _Right) const
{
return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
}
};
Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
if(position >= m_threatlist.size())
return NULL;
std::list<Unit*> targetList;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
if(position >= targetList.size())
return NULL;
targetList.sort(TargetDistanceOrder(me));
if(targetType == SELECT_TARGET_NEAREST)
{
std::list<Unit*>::iterator i = targetList.begin();
advance(i, position);
return *i;
}
else
{
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
advance(i, position);
return *i;
}
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(position < m_threatlist.size())
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
advance(i, - (int32)position - 1);
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
advance(i, position + rand()%(m_threatlist.size() - position));
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
return (*i)->getTarget();
else
m_threatlist.erase(i);
}
}
return NULL;
}
void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
if(m_threatlist.empty())
return;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
targetList.sort(TargetDistanceOrder(me));
targetList.resize(num);
if(targetType == SELECT_TARGET_FARTHEST)
targetList.reverse();
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(!m_threatlist.empty() && num)
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
--i;
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_RANDOM)
advance(i, rand()%m_threatlist.size());
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
{
targetList.push_back((*i)->getTarget());
--num;
}
m_threatlist.erase(i);
}
}
}
void UnitAI::DoCast(uint32 spellId)
{
Unit *target = NULL;
//sLog.outError("aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch(AISpellInfo[spellId].target)
{
default:
case AITARGET_SELF: target = me; break;
case AITARGET_VICTIM: target = me->getVictim(); break;
case AITARGET_ENEMY:
{
const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
float range = GetSpellMaxRange(spellInfo, false);
target = SelectTarget(SELECT_TARGET_RANDOM, 0, GetSpellMaxRange(spellInfo, false), playerOnly);
break;
}
case AITARGET_ALLY: target = me; break;
case AITARGET_BUFF: target = me; break;
case AITARGET_DEBUFF:
{
const SpellEntry * spellInfo = GetSpellStore()->LookupEntry(spellId);
bool playerOnly = spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY;
float range = GetSpellMaxRange(spellInfo, false);
if(!(spellInfo->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
&& !(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& SelectTargetHelper(me, me->getVictim(), playerOnly, range, -(int32)spellId))
target = me->getVictim();
else
target = SelectTarget(SELECT_TARGET_RANDOM, 0, range, playerOnly, -(int32)spellId);
break;
}
}
if(target)
me->CastSpell(target, spellId, false);
}
void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
if(!victim || me->hasUnitState(UNIT_STAT_CASTING) && !triggered)
return;
me->CastSpell(victim, spellId, triggered);
}
void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
{
if(!triggered && me->hasUnitState(UNIT_STAT_CASTING))
return;
me->CastSpell((Unit*)NULL, spellId, triggered);
}
#define UPDATE_TARGET(a) {if(AIInfo->target<a) AIInfo->target=a;}
void UnitAI::FillAISpellInfo()
{
AISpellInfo = new AISpellInfoType[GetSpellStore()->GetNumRows()];
AISpellInfoType *AIInfo = AISpellInfo;
const SpellEntry * spellInfo;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i, ++AIInfo)
{
spellInfo = GetSpellStore()->LookupEntry(i);
if(!spellInfo)
continue;
if(spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
AIInfo->condition = AICOND_DIE;
else if(IsPassiveSpell(i) || GetSpellDuration(spellInfo) == -1)
AIInfo->condition = AICOND_AGGRO;
else
AIInfo->condition = AICOND_COMBAT;
if(AIInfo->cooldown < spellInfo->RecoveryTime)
AIInfo->cooldown = spellInfo->RecoveryTime;
if(!GetSpellMaxRange(spellInfo, false))
UPDATE_TARGET(AITARGET_SELF)
else
{
for(uint32 j = 0; j < 3; ++j)
{
uint32 targetType = spellInfo->EffectImplicitTargetA[j];
if(targetType == TARGET_UNIT_TARGET_ENEMY
|| targetType == TARGET_DST_TARGET_ENEMY)
UPDATE_TARGET(AITARGET_VICTIM)
else if(targetType == TARGET_UNIT_AREA_ENEMY_DST)
UPDATE_TARGET(AITARGET_ENEMY)
if(spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
if(targetType == TARGET_UNIT_TARGET_ENEMY)
UPDATE_TARGET(AITARGET_DEBUFF)
else if(IsPositiveSpell(i))
UPDATE_TARGET(AITARGET_BUFF)
}
}
}
}
}
//Enable PlayerAI when charmed
void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+17 -2
View File
@@ -25,6 +25,8 @@
class Unit;
class Player;
struct AISpellInfoType;
enum SelectAggroTarget;
class TRINITY_DLL_SPEC UnitAI
{
@@ -43,10 +45,23 @@ class TRINITY_DLL_SPEC UnitAI
virtual void OnCharmed(bool apply) = 0;
// Pass parameters between AI
virtual void DoAction(const int32 param) {}
virtual void DoAction(const int32 param = 0) {}
virtual void SetGUID(const uint64 &guid, const int32 param = 0) {}
Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
void AttackStartCaster(Unit *victim, float dist);
void DoCast(uint32 spellId);
void DoCast(Unit* victim, uint32 spellId, bool triggered = false);
void DoCastAOE(uint32 spellId, bool triggered = false);
//Do melee swing of current victim if in rnage and ready and not casting
void DoMeleeAttackIfReady();
bool DoSpellAttackIfReady(uint32 spell);
static AISpellInfoType *AISpellInfo;
static void FillAISpellInfo();
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI