Core/Spells: codestyle and fix logic for adding unit state casting. (thx Moriquendu)
This commit is contained in:
@@ -2893,10 +2893,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
|
|||||||
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
||||||
m_AutoRepeatFirstCast = true;
|
m_AutoRepeatFirstCast = true;
|
||||||
}
|
}
|
||||||
if ((m_currentSpells[CURRENT_GENERIC_SPELL] && m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->CalcCastTime(this) > 0) && IsNonMeleeSpellCasted(false, false, true))
|
if ((pSpell->m_spellInfo->CalcCastTime(this) > 0) && IsNonMeleeSpellCasted(false, false, true))
|
||||||
AddUnitState(UNIT_STATE_CASTING);
|
AddUnitState(UNIT_STATE_CASTING);
|
||||||
} break;
|
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
case CURRENT_CHANNELED_SPELL:
|
case CURRENT_CHANNELED_SPELL:
|
||||||
{
|
{
|
||||||
// channel spells always break generic non-delayed and any channeled spells
|
// channel spells always break generic non-delayed and any channeled spells
|
||||||
@@ -2908,8 +2909,9 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
|
|||||||
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
|
||||||
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
||||||
AddUnitState(UNIT_STATE_CASTING);
|
AddUnitState(UNIT_STATE_CASTING);
|
||||||
} break;
|
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
case CURRENT_AUTOREPEAT_SPELL:
|
case CURRENT_AUTOREPEAT_SPELL:
|
||||||
{
|
{
|
||||||
// only Auto Shoot does not break anything
|
// only Auto Shoot does not break anything
|
||||||
@@ -2921,12 +2923,11 @@ void Unit::SetCurrentCastedSpell(Spell* pSpell)
|
|||||||
}
|
}
|
||||||
// special action: set first cast flag
|
// special action: set first cast flag
|
||||||
m_AutoRepeatFirstCast = true;
|
m_AutoRepeatFirstCast = true;
|
||||||
} break;
|
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
{
|
break; // other spell types don't break anything now
|
||||||
// other spell types don't break anything now
|
|
||||||
} break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// current spell (if it is still here) may be safely deleted now
|
// current spell (if it is still here) may be safely deleted now
|
||||||
|
|||||||
Reference in New Issue
Block a user