Temp revert 6724,6726 commits
--HG-- branch : trunk
This commit is contained in:
@@ -1288,88 +1288,90 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
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void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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{
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{
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data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize()));
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uint8 type = (bg->isArena() ? 1 : 0);
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uint8 type = (bg->isArena() ? 1 : 0);
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*data << uint8(type); // type (battleground=0/arena=1)
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// last check on 3.0.3
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if (type) // arena
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data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize()));
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*data << uint8(type); // type (battleground=0/arena=1)
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if(type) // arena
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{
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{
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if (bg->isRated())
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// it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H
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for (int i = 1; i >= 0; --i)
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{
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{
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for (int8 i = 1; i >= 0; --i) // Rating difference per team first
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*data << uint32(bg->m_ArenaTeamRatingChanges[i]);
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{
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*data << uint32(3999); // huge thanks for TOM_RUS for this!
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*data << uint32(0); // Padding
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*data << uint32(0); // added again in 3.1
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*data << uint32(3000 + bg->m_ArenaTeamRatingChanges[i]); // rating change + 3000
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sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]);
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*data << uint32(0); // added again in 3.1 - padding?
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}
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for (int8 i = 1; i >= 0; --i) // Send out arena team names per team
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{
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uint32 at_id = bg->m_ArenaTeamIds[i];
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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*data << at->GetName();
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}
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}
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}
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else // if (!bg->isRated())
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for (int i = 1; i >= 0; --i)
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{
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{
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// padding // /\rating // padding // team name
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uint32 at_id = bg->m_ArenaTeamIds[i];
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*data << uint32(0) << uint32(0) << uint32(0) << uint8(0);
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ArenaTeam * at = objmgr.GetArenaTeamById(at_id);
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*data << uint32(0) << uint32(0) << uint32(0) << uint8(0);
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if (at)
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*data << at->GetName();
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else
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*data << (uint8)0;
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}
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}
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}
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}
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if (bg->GetStatus() != STATUS_WAIT_LEAVE)
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if (bg->GetStatus() != STATUS_WAIT_LEAVE)
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{
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{
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*data << uint8(0); // Battleground still in progress.
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*data << uint8(0); // bg not ended
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}
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}
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else
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else
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{
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{
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*data << uint8(1); // Battleground ended.
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*data << uint8(1); // bg ended
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*data << uint8(bg->GetWinner()); // 0 or 1
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*data << uint8(bg->GetWinner()); // who win
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}
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}
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*data << uint32(bg->GetPlayerScoresSize()); // Can't possibly be negative, but it was sent as int32 before.
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*data << (int32)(bg->GetPlayerScoresSize());
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for (BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
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for (BattleGround::BattleGroundScoreMap::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr)
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{
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{
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// In here we send players' individual statistics for the match.
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*data << (uint64)itr->first;
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*data << uint64(itr->first); // Player GUID
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*data << (int32)itr->second->KillingBlows;
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*data << uint32(itr->second->KillingBlows);
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if (type == 0)
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if (type) // if (bg->isArena())
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{
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*data << (int32)itr->second->HonorableKills;
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*data << (int32)itr->second->Deaths;
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*data << (int32)(itr->second->BonusHonor);
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}
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else
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{
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{
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Player *plr = objmgr.GetPlayer(itr->first);
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Player *plr = objmgr.GetPlayer(itr->first);
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*data << uint8(plr->GetBGTeam()); // BG Team ID (Green/Gold team, not faction teams in arena)
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uint32 team = bg->GetPlayerTeam(itr->first);
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if (!team && plr)
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team = plr->GetTeam();
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if (( bg->GetWinner()==0 && team == ALLIANCE ) || ( bg->GetWinner()==1 && team==HORDE ))
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*data << uint8(1);
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else
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*data << uint8(0);
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}
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}
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else // if (!bg->isArena())
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*data << (int32)itr->second->DamageDone; // damage done
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{
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*data << (int32)itr->second->HealingDone; // healing done
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*data << uint32(itr->second->HonorableKills);
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*data << uint32(itr->second->Deaths);
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*data << uint32(itr->second->BonusHonor);
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}
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*data << uint32(itr->second->DamageDone); // damage done
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*data << uint32(itr->second->HealingDone); // healing done
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switch(bg->GetTypeID()) // battleground specific things
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switch(bg->GetTypeID()) // battleground specific things
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{
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{
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case BATTLEGROUND_AV:
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case BATTLEGROUND_AV:
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*data << uint32(0x00000005); // count of next fields
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*data << (uint32)0x00000005; // count of next fields
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*data << uint32(((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted); // GraveyardsAssaulted
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted
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*data << uint32(((BattleGroundAVScore*)itr->second)->GraveyardsDefended); // GraveyardsDefended
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*data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended
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*data << uint32(((BattleGroundAVScore*)itr->second)->TowersAssaulted); // TowersAssaulted
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*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted
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*data << uint32(((BattleGroundAVScore*)itr->second)->TowersDefended); // TowersDefended
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*data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended
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*data << uint32(((BattleGroundAVScore*)itr->second)->MinesCaptured); // MinesCaptured
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*data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured
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break;
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break;
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case BATTLEGROUND_WS:
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case BATTLEGROUND_WS:
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*data << uint32(0x00000002); // count of next fields
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*data << (uint32)0x00000002; // count of next fields
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*data << uint32(((BattleGroundWGScore*)itr->second)->FlagCaptures); // flag captures
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*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures
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*data << uint32(((BattleGroundWGScore*)itr->second)->FlagReturns); // flag returns
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*data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns
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break;
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break;
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case BATTLEGROUND_AB:
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case BATTLEGROUND_AB:
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*data << uint32(0x00000002); // count of next fields
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*data << (uint32)0x00000002; // count of next fields
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*data << uint32(((BattleGroundABScore*)itr->second)->BasesAssaulted); // bases asssulted
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*data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted
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*data << uint32(((BattleGroundABScore*)itr->second)->BasesDefended); // bases defended
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*data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended
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break;
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break;
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case BATTLEGROUND_EY:
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case BATTLEGROUND_EY:
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*data << uint32(0x00000001); // count of next fields
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*data << (uint32)0x00000001; // count of next fields
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*data << uint32(((BattleGroundEYScore*)itr->second)->FlagCaptures); // flag captures
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*data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures
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break;
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break;
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case BATTLEGROUND_NA:
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case BATTLEGROUND_NA:
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case BATTLEGROUND_BE:
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case BATTLEGROUND_BE:
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@@ -1380,11 +1382,11 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg)
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case BATTLEGROUND_RV: // wotlk
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case BATTLEGROUND_RV: // wotlk
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case BATTLEGROUND_IC: // wotlk
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case BATTLEGROUND_IC: // wotlk
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case BATTLEGROUND_ABG: // wotlk
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case BATTLEGROUND_ABG: // wotlk
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*data << uint32(0); // 0
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*data << (int32)0; // 0
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break;
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break;
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default:
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default:
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sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
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sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
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*data << uint32(0);
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*data << (int32)0;
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break;
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break;
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}
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}
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}
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}
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